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[Fix, Test] (MG_Impl, MG_State, MG_IntegrationTest): glUniform*d stores what the demoted shader reads
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@@ -61,6 +61,7 @@ add_executable(MobileGLIntegrationTest
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Scenarios/ClearThenReadPixelsScenario.cpp
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Scenarios/DepthStencilReadbackScenario.cpp
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Scenarios/SsboArrayLengthScenario.cpp
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Scenarios/DoublePrecisionScenario.cpp
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Scenarios/UniformInitializerScenario.cpp
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Scenarios/SwizzleAccessRoutineScenario.cpp
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Scenarios/ProgramPipelineScenario.cpp
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