[Feat] (MG_Backend/DirectVulkan): native GPU indirect draws + draw parameters

- Enable multiDrawIndirect and shaderDrawParameters device features when
  supported (the latter via VkPhysicalDeviceShaderDrawParametersFeatures on
  Vulkan 1.1+), so DrawIndex/BaseInstance SPIR-V builtins are valid and
  vkCmdDrawIndexedIndirect(Count) may draw more than one command.
- Plain glMultiDrawElementsIndirect no longer requires a GL_PARAMETER_BUFFER
  (it previously drew nothing for the standard Flywheel call); it now issues
  a native vkCmdDrawIndexedIndirect, with a per-command loop fallback when
  the multiDrawIndirect feature is unavailable.
- glDrawElementsIndirect / glDrawArraysIndirect / glMultiDrawArraysIndirect
  read the live GPU buffer via native indirect draws instead of the CPU
  shadow (which cannot see compute-written commands); the CPU path remains
  only for client-memory commands.
- Advertise the same five extensions as DirectGLES for Flywheel's
  capability probe.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-08 13:33:05 +00:00
co-authored by Claude Fable 5
parent 5ea49f3c50
commit 638999213e
4 changed files with 227 additions and 15 deletions
@@ -156,6 +156,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void DrawArrays(const DrawCmd& payload);
void DrawElements(const DrawIndexedCmd& payload);
void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
GLsizei stride);
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
void MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void* indirect, GLintptr drawcount,
GLsizei maxdrawcount, GLsizei stride);
void Present();
@@ -229,6 +232,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Bool m_drawIndirectCountExtensionEnabled = false;
Bool m_indexTypeUint8ExtensionEnabled = false;
Bool m_logicOpFeatureEnabled = false;
Bool m_multiDrawIndirectFeatureEnabled = false;
Bool m_shaderDrawParametersExtensionEnabled = false;
Bool m_shaderDrawParametersFeatureEnabled = false;
using PFNDrawIndexedIndirectCountFunc = void(VKAPI_PTR*)(VkCommandBuffer commandBuffer, VkBuffer buffer,
VkDeviceSize offset, VkBuffer countBuffer,
VkDeviceSize countBufferOffset, Uint32 maxDrawCount,