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https://github.com/MobileGL-Dev/MobileGL
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[Fix]: fix compilation on Windows
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@@ -7,7 +7,6 @@
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// End of Source File Header
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#include "TextureEnumConverter.h"
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#include "GL/glext.h"
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#include "MG_Util/Converters/GLToStr/GLEnumConverter.h"
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namespace MobileGL {
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@@ -7,7 +7,6 @@
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// End of Source File Header
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#include "GLEnumConverter.h"
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#include <GL/gl.h>
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namespace MobileGL {
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namespace MG_Util {
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