mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Fix] (MG_State/EGLState, MG_Backend): defer current EGL surface destruction
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@@ -319,7 +319,7 @@ namespace MobileGL::MG_Backend {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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const auto threadKey = CurrentThreadKey();
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if (IsReleaseCurrentRequest(dpy, draw, read, ctx)) {
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m_eglCurrentThreads.erase(threadKey);
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ReleaseEGLCurrentThread(threadKey);
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return true;
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}
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@@ -358,6 +358,7 @@ namespace MobileGL::MG_Backend {
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m_backendCapabilitiesInitialized = true;
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}
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ReleaseEGLCurrentThread(threadKey);
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m_eglCurrentThreads[threadKey] = EGLCurrentState{
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.Display = dpy,
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.DrawSurface = draw,
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@@ -408,18 +409,60 @@ namespace MobileGL::MG_Backend {
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return true;
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}
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void BackendObject::ReleaseEGLSurface(EGLSurface surface) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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for (auto currentIt = m_eglCurrentThreads.begin(); currentIt != m_eglCurrentThreads.end();) {
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if (currentIt->second.DrawSurface == surface || currentIt->second.ReadSurface == surface) {
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currentIt = m_eglCurrentThreads.erase(currentIt);
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continue;
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Bool BackendObject::IsEGLSurfaceCurrent(EGLSurface surface) const {
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if (surface == EGL_NO_SURFACE) {
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return false;
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}
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for (const auto& current : m_eglCurrentThreads) {
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if (current.second.DrawSurface == surface || current.second.ReadSurface == surface) {
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return true;
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}
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++currentIt;
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}
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return false;
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}
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void BackendObject::DestroyPendingEGLSurfaceIfUnused(EGLSurface surface) {
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auto surfaceIt = m_eglSurfaces.find(surface);
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if (surfaceIt == m_eglSurfaces.end() || !surfaceIt->second.DestroyPending ||
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IsEGLSurfaceCurrent(surface)) {
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return;
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}
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m_eglSurfaces.erase(surface);
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m_eglSurfaces.erase(surfaceIt);
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if (m_eglSurface == surface) {
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OnEGLSurfaceReleased(surface);
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ResetEGLRuntimeState();
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}
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}
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void BackendObject::ReleaseEGLCurrentThread(const std::thread::id& threadKey) {
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auto currentIt = m_eglCurrentThreads.find(threadKey);
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if (currentIt == m_eglCurrentThreads.end()) {
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return;
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}
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const EGLSurface drawSurface = currentIt->second.DrawSurface;
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const EGLSurface readSurface = currentIt->second.ReadSurface;
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m_eglCurrentThreads.erase(currentIt);
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DestroyPendingEGLSurfaceIfUnused(drawSurface);
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DestroyPendingEGLSurfaceIfUnused(readSurface);
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}
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void BackendObject::ReleaseEGLSurface(EGLSurface surface) {
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const std::lock_guard<std::recursive_mutex> lock(m_eglStateMutex);
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auto surfaceIt = m_eglSurfaces.find(surface);
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if (surfaceIt == m_eglSurfaces.end()) {
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return;
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}
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if (IsEGLSurfaceCurrent(surface)) {
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surfaceIt->second.DestroyPending = true;
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return;
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}
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m_eglSurfaces.erase(surfaceIt);
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if (m_eglSurface == surface) {
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OnEGLSurfaceReleased(surface);
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ResetEGLRuntimeState();
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}
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}
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@@ -450,4 +493,8 @@ namespace MobileGL::MG_Backend {
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(void)height;
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return false;
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}
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void BackendObject::OnEGLSurfaceReleased(EGLSurface surface) {
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(void)surface;
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}
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} // namespace MobileGL::MG_Backend
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