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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Fix] (MG_State/EGLState, MG_Backend): defer current EGL surface destruction
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@@ -278,6 +278,7 @@ namespace MobileGL {
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struct EGLSurfaceState {
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SurfaceKind Kind = SurfaceKind::None;
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Bool DestroyPending = false;
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WindowHandle Window;
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EGLint Width = 1;
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EGLint Height = 1;
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@@ -289,6 +290,7 @@ namespace MobileGL {
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const EGLSurfaceState* GetRegisteredEGLSurface(EGLSurface surface) const;
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Bool ActivateEGLSurface(EGLSurface surface);
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virtual Bool InitPbufferSurface(EGLint width, EGLint height);
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virtual void OnEGLSurfaceReleased(EGLSurface surface);
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FormatCapabilityCache& MutableFormatCapabilities();
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mutable std::recursive_mutex m_eglStateMutex;
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@@ -302,6 +304,11 @@ namespace MobileGL {
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SurfaceKind m_eglSurfaceKind = SurfaceKind::None;
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UnorderedMap<std::thread::id, EGLCurrentState> m_eglCurrentThreads;
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UnorderedMap<EGLSurface, EGLSurfaceState> m_eglSurfaces;
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private:
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Bool IsEGLSurfaceCurrent(EGLSurface surface) const;
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void DestroyPendingEGLSurfaceIfUnused(EGLSurface surface);
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void ReleaseEGLCurrentThread(const std::thread::id& threadKey);
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};
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} // namespace MG_Backend
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} // namespace MobileGL
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