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[Feat] (MG_Impl): transform feedback primitive queries
glBeginQuery/glEndQuery now accept GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN and GL_PRIMITIVES_GENERATED. The result comes from CPU-side accounting: every captured draw adds the primitives it assembles, clamped by the capture buffers' remaining capacity in whole primitives (a full buffer stops recording, which is exactly what PRIMITIVES_WRITTEN reports), with the captured-vertex cursor resetting on glBeginTransformFeedback. Draws without a geometry stage write exactly what they assemble, so this is precise for them (KHR-GL33.transform_feedback.query_vertex_* now pass); geometry amplification is not modelled yet and the query_geometry_* variants still fail.
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@@ -217,6 +217,7 @@ namespace MobileGL {
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m_transformFeedbackPrimitiveMode = primitiveMode;
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m_transformFeedbackProgram = program;
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++m_transformFeedbackGeneration;
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m_transformFeedbackCapturedVertices = 0;
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}
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void EndTransformFeedback() {
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m_transformFeedbackActive = false;
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@@ -230,6 +231,19 @@ namespace MobileGL {
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// Bumped on every BeginTransformFeedback; the backend uses it to
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// distinguish "resume appending" from "fresh capture".
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Uint64 GetTransformFeedbackGeneration() const { return m_transformFeedbackGeneration; }
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// CPU-side primitive accounting for the transform feedback queries:
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// every captured draw adds its primitive count (draws without a
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// geometry stage write exactly what they generate).
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void AddTransformFeedbackPrimitives(Uint64 primitives) {
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m_transformFeedbackPrimitiveCounter += primitives;
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}
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Uint64 GetTransformFeedbackPrimitiveCounter() const { return m_transformFeedbackPrimitiveCounter; }
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// Vertices already captured since BeginTransformFeedback (drives the
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// buffer-capacity clamp on the primitives-written accounting).
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void AddTransformFeedbackCapturedVertices(Uint64 vertices) {
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m_transformFeedbackCapturedVertices += vertices;
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}
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Uint64 GetTransformFeedbackCapturedVertices() const { return m_transformFeedbackCapturedVertices; }
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// Framebuffer
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void GenFramebufferNames(Uint number, Vector<Uint>& framebuffers);
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@@ -267,6 +281,8 @@ namespace MobileGL {
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GLenum m_transformFeedbackPrimitiveMode = GL_POINTS;
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SharedPtr<ProgramObject> m_transformFeedbackProgram;
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Uint64 m_transformFeedbackGeneration = 0;
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Uint64 m_transformFeedbackPrimitiveCounter = 0;
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Uint64 m_transformFeedbackCapturedVertices = 0;
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TextureState m_textureState;
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ProgramState m_programState;
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RenderState m_renderState;
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