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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectVulkan): fall back to immutable images when the mutable probe fails, gate robustBufferAccess behind MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS, decode R32/RG32/R16-class readback formats, and warn when shaderStorageImage*WithoutFormat is unavailable
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@@ -13,6 +13,7 @@
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#include <MG_State/GLState/TextureState/TextureObject.h>
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#include <vk_mem_alloc.h>
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#include <unordered_map>
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#include <unordered_set>
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namespace MobileGL::MG_State::GLState {
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class ITextureObject;
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@@ -384,6 +385,9 @@ private:
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TextureResource* resource = nullptr;
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};
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Vector<DrawSyncedTexture> m_drawSyncedThisDraw;
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// Formats whose mutable-image probe failed on this device; their images are created
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// without MUTABLE_FORMAT_BIT so repeat syncs neither re-probe nor flag-mismatch.
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std::unordered_set<VkFormat> m_mutableFormatUnsupported;
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std::unordered_map<TextureIdentity, WeakPtr<MG_State::GLState::ITextureObject>, TextureIdentityHash> m_aliveObjects;
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std::unordered_map<TextureIdentity, TextureResource, TextureIdentityHash> m_textureResources;
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Vector<Vector<TextureResource>> m_deferredReleases;
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