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[Feat] (MG_Backend/DirectVulkan): properly handle Vulkan surface transform (pre-rotation)
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@@ -20,6 +20,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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None = 0,
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PositionYFlip = 1 << 0,
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PositionZRemap = 1 << 1,
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SurfaceRotate90 = 1 << 2,
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SurfaceRotate180 = 1 << 3,
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SurfaceRotate270 = 1 << 4,
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};
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using CompileOptionFlags = Flags<CompileOptionBit>;
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using HashType = Uint64;
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