[Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL

shadow
This commit is contained in:
2026-05-05 00:40:17 +08:00
parent f61a7bb9c0
commit 659fbf26da
7 changed files with 148 additions and 11 deletions
@@ -28,6 +28,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
Uint32 binding = 0;
MG_State::GLState::ITextureObject* texture = nullptr;
const MG_State::GLState::SamplerObject* sampler = nullptr;
VkImageView imageView = VK_NULL_HANDLE;
};
Bool Initialize(VkDevice device, VkBufferManager* bufferManager,