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[Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL
shadow
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@@ -28,6 +28,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint32 binding = 0;
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MG_State::GLState::ITextureObject* texture = nullptr;
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const MG_State::GLState::SamplerObject* sampler = nullptr;
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VkImageView imageView = VK_NULL_HANDLE;
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};
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Bool Initialize(VkDevice device, VkBufferManager* bufferManager,
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