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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan): fix depth sampler state, fixing BSL
shadow
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@@ -33,6 +33,7 @@ public:
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VmaAllocation allocation = nullptr;
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VkImageView fullView = VK_NULL_HANDLE;
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Vector<VkImageView> perMipViews;
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Vector<VkImageView> perMipSampledViews;
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VkImageLayout layout = VK_IMAGE_LAYOUT_UNDEFINED;
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VkExtent2D extent = {0, 0};
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Uint32 mipLevels = 1;
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@@ -49,6 +50,7 @@ public:
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std::swap(this->allocation, that.allocation);
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std::swap(this->fullView, that.fullView);
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std::swap(this->perMipViews, that.perMipViews);
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std::swap(this->perMipSampledViews, that.perMipSampledViews);
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std::swap(this->layout, that.layout);
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std::swap(this->extent, that.extent);
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std::swap(this->mipLevels, that.mipLevels);
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@@ -68,11 +70,17 @@ public:
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vkDestroyImageView(s_device, attachmentView, nullptr);
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}
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}
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for (const auto sampledView : perMipSampledViews) {
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if (sampledView != VK_NULL_HANDLE) {
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vkDestroyImageView(s_device, sampledView, nullptr);
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}
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}
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if (image != VK_NULL_HANDLE && allocation != nullptr) {
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vmaDestroyImage(s_allocator, image, allocation);
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}
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fullView = VK_NULL_HANDLE;
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perMipViews.clear();
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perMipSampledViews.clear();
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image = VK_NULL_HANDLE;
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allocation = nullptr;
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layout = VK_IMAGE_LAYOUT_UNDEFINED;
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@@ -99,6 +107,7 @@ public:
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TextureResource* SyncTextureAndGetDescriptor(
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MG_State::GLState::ITextureObject& texture);
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VkImageView GetOrCreateViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
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VkImageView GetOrCreateSampledViewAtMipLevel(MG_State::GLState::ITextureObject& texture, Uint32 mipLevel);
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void UpdateTrackedImageLayout(MG_State::GLState::ITextureObject* texture, VkImageLayout newLayout);
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Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
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