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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Refactor] (ShaderTranspiler, DirectVulkan): replace the hand-rolled SPIR-V word walkers with a DecoratePositionInvariantPass and SPIRV-Reflect-based InstanceIndex detection
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@@ -92,6 +92,93 @@ namespace {
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0x00000005u, 0x0003003eu, 0x00000009u, 0x0000000bu, 0x000100fdu, 0x00010038u,
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};
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// glslangValidator -V output for a vertex shader reading gl_InstanceIndex:
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// #version 450
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// layout(location = 0) in vec4 inPos;
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// void main() { gl_Position = inPos + vec4(float(gl_InstanceIndex)); }
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constexpr Uint32 kInstanceIndexVertexSpirv[] = {
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0x07230203u, 0x00010000u, 0x0008000bu, 0x0000001bu, 0x00000000u, 0x00020011u,
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0x00000001u, 0x0006000bu, 0x00000001u, 0x4c534c47u, 0x6474732eu, 0x3035342eu,
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0x00000000u, 0x0003000eu, 0x00000000u, 0x00000001u, 0x0008000fu, 0x00000000u,
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0x00000004u, 0x6e69616du, 0x00000000u, 0x0000000du, 0x00000011u, 0x00000014u,
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0x00030003u, 0x00000002u, 0x000001c2u, 0x00040005u, 0x00000004u, 0x6e69616du,
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0x00000000u, 0x00060005u, 0x0000000bu, 0x505f6c67u, 0x65567265u, 0x78657472u,
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0x00000000u, 0x00060006u, 0x0000000bu, 0x00000000u, 0x505f6c67u, 0x7469736fu,
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0x006e6f69u, 0x00070006u, 0x0000000bu, 0x00000001u, 0x505f6c67u, 0x746e696fu,
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0x657a6953u, 0x00000000u, 0x00070006u, 0x0000000bu, 0x00000002u, 0x435f6c67u,
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0x4470696cu, 0x61747369u, 0x0065636eu, 0x00070006u, 0x0000000bu, 0x00000003u,
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0x435f6c67u, 0x446c6c75u, 0x61747369u, 0x0065636eu, 0x00030005u, 0x0000000du,
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0x00000000u, 0x00040005u, 0x00000011u, 0x6f506e69u, 0x00000073u, 0x00070005u,
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0x00000014u, 0x495f6c67u, 0x6174736eu, 0x4965636eu, 0x7865646eu, 0x00000000u,
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0x00030047u, 0x0000000bu, 0x00000002u, 0x00050048u, 0x0000000bu, 0x00000000u,
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0x0000000bu, 0x00000000u, 0x00050048u, 0x0000000bu, 0x00000001u, 0x0000000bu,
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0x00000001u, 0x00050048u, 0x0000000bu, 0x00000002u, 0x0000000bu, 0x00000003u,
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0x00050048u, 0x0000000bu, 0x00000003u, 0x0000000bu, 0x00000004u, 0x00040047u,
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0x00000011u, 0x0000001eu, 0x00000000u, 0x00040047u, 0x00000014u, 0x0000000bu,
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0x0000002bu, 0x00020013u, 0x00000002u, 0x00030021u, 0x00000003u, 0x00000002u,
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0x00030016u, 0x00000006u, 0x00000020u, 0x00040017u, 0x00000007u, 0x00000006u,
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0x00000004u, 0x00040015u, 0x00000008u, 0x00000020u, 0x00000000u, 0x0004002bu,
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0x00000008u, 0x00000009u, 0x00000001u, 0x0004001cu, 0x0000000au, 0x00000006u,
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0x00000009u, 0x0006001eu, 0x0000000bu, 0x00000007u, 0x00000006u, 0x0000000au,
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0x0000000au, 0x00040020u, 0x0000000cu, 0x00000003u, 0x0000000bu, 0x0004003bu,
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0x0000000cu, 0x0000000du, 0x00000003u, 0x00040015u, 0x0000000eu, 0x00000020u,
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0x00000001u, 0x0004002bu, 0x0000000eu, 0x0000000fu, 0x00000000u, 0x00040020u,
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0x00000010u, 0x00000001u, 0x00000007u, 0x0004003bu, 0x00000010u, 0x00000011u,
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0x00000001u, 0x00040020u, 0x00000013u, 0x00000001u, 0x0000000eu, 0x0004003bu,
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0x00000013u, 0x00000014u, 0x00000001u, 0x00040020u, 0x00000019u, 0x00000003u,
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0x00000007u, 0x00050036u, 0x00000002u, 0x00000004u, 0x00000000u, 0x00000003u,
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0x000200f8u, 0x00000005u, 0x0004003du, 0x00000007u, 0x00000012u, 0x00000011u,
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0x0004003du, 0x0000000eu, 0x00000015u, 0x00000014u, 0x0004006fu, 0x00000006u,
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0x00000016u, 0x00000015u, 0x00070050u, 0x00000007u, 0x00000017u, 0x00000016u,
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0x00000016u, 0x00000016u, 0x00000016u, 0x00050081u, 0x00000007u, 0x00000018u,
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0x00000012u, 0x00000017u, 0x00050041u, 0x00000019u, 0x0000001au, 0x0000000du,
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0x0000000fu, 0x0003003eu, 0x0000001au, 0x00000018u, 0x000100fdu, 0x00010038u,
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};
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// Same, but reading gl_VertexIndex instead: a DIFFERENT input builtin. glslang emits
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// this for GL's gl_VertexID, so nearly every real vertex shader has one - it is what
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// separates "declares some builtin" from "declares the InstanceIndex builtin".
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constexpr Uint32 kVertexIndexVertexSpirv[] = {
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0x07230203u, 0x00010000u, 0x0008000bu, 0x0000001bu, 0x00000000u, 0x00020011u,
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0x00000001u, 0x0006000bu, 0x00000001u, 0x4c534c47u, 0x6474732eu, 0x3035342eu,
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0x00000000u, 0x0003000eu, 0x00000000u, 0x00000001u, 0x0008000fu, 0x00000000u,
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0x00000004u, 0x6e69616du, 0x00000000u, 0x0000000du, 0x00000011u, 0x00000014u,
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0x00030003u, 0x00000002u, 0x000001c2u, 0x00040005u, 0x00000004u, 0x6e69616du,
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0x00000000u, 0x00060005u, 0x0000000bu, 0x505f6c67u, 0x65567265u, 0x78657472u,
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0x00000000u, 0x00060006u, 0x0000000bu, 0x00000000u, 0x505f6c67u, 0x7469736fu,
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0x006e6f69u, 0x00070006u, 0x0000000bu, 0x00000001u, 0x505f6c67u, 0x746e696fu,
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0x657a6953u, 0x00000000u, 0x00070006u, 0x0000000bu, 0x00000002u, 0x435f6c67u,
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0x4470696cu, 0x61747369u, 0x0065636eu, 0x00070006u, 0x0000000bu, 0x00000003u,
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0x435f6c67u, 0x446c6c75u, 0x61747369u, 0x0065636eu, 0x00030005u, 0x0000000du,
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0x00000000u, 0x00040005u, 0x00000011u, 0x6f506e69u, 0x00000073u, 0x00060005u,
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0x00000014u, 0x565f6c67u, 0x65747265u, 0x646e4978u, 0x00007865u, 0x00030047u,
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0x0000000bu, 0x00000002u, 0x00050048u, 0x0000000bu, 0x00000000u, 0x0000000bu,
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0x00000000u, 0x00050048u, 0x0000000bu, 0x00000001u, 0x0000000bu, 0x00000001u,
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0x00050048u, 0x0000000bu, 0x00000002u, 0x0000000bu, 0x00000003u, 0x00050048u,
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0x0000000bu, 0x00000003u, 0x0000000bu, 0x00000004u, 0x00040047u, 0x00000011u,
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0x0000001eu, 0x00000000u, 0x00040047u, 0x00000014u, 0x0000000bu, 0x0000002au,
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0x00020013u, 0x00000002u, 0x00030021u, 0x00000003u, 0x00000002u, 0x00030016u,
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0x00000006u, 0x00000020u, 0x00040017u, 0x00000007u, 0x00000006u, 0x00000004u,
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0x00040015u, 0x00000008u, 0x00000020u, 0x00000000u, 0x0004002bu, 0x00000008u,
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0x00000009u, 0x00000001u, 0x0004001cu, 0x0000000au, 0x00000006u, 0x00000009u,
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0x0006001eu, 0x0000000bu, 0x00000007u, 0x00000006u, 0x0000000au, 0x0000000au,
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0x00040020u, 0x0000000cu, 0x00000003u, 0x0000000bu, 0x0004003bu, 0x0000000cu,
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0x0000000du, 0x00000003u, 0x00040015u, 0x0000000eu, 0x00000020u, 0x00000001u,
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0x0004002bu, 0x0000000eu, 0x0000000fu, 0x00000000u, 0x00040020u, 0x00000010u,
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0x00000001u, 0x00000007u, 0x0004003bu, 0x00000010u, 0x00000011u, 0x00000001u,
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0x00040020u, 0x00000013u, 0x00000001u, 0x0000000eu, 0x0004003bu, 0x00000013u,
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0x00000014u, 0x00000001u, 0x00040020u, 0x00000019u, 0x00000003u, 0x00000007u,
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0x00050036u, 0x00000002u, 0x00000004u, 0x00000000u, 0x00000003u, 0x000200f8u,
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0x00000005u, 0x0004003du, 0x00000007u, 0x00000012u, 0x00000011u, 0x0004003du,
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0x0000000eu, 0x00000015u, 0x00000014u, 0x0004006fu, 0x00000006u, 0x00000016u,
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0x00000015u, 0x00070050u, 0x00000007u, 0x00000017u, 0x00000016u, 0x00000016u,
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0x00000016u, 0x00000016u, 0x00050081u, 0x00000007u, 0x00000018u, 0x00000012u,
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0x00000017u, 0x00050041u, 0x00000019u, 0x0000001au, 0x0000000du, 0x0000000fu,
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0x0003003eu, 0x0000001au, 0x00000018u, 0x000100fdu, 0x00010038u,
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};
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// Owns the reflection module so each test case cleans up after itself.
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class ReflectModule {
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public:
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@@ -339,3 +426,31 @@ TEST(ReflectedFragmentReplacesDepth, ReflectedFlagFlipsTheStripDecision) {
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payload.fragmentReplacesDepth = ProgramFactory::ReflectedFragmentReplacesDepth(depthWriter.Get());
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EXPECT_FALSE(PipelineFactory::ShouldSuppressDepthWrite(payload));
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}
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// --- InstanceIndex reflection feeding the shaderDrawParameters diagnostic ---
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TEST(ReflectedReadsInstanceIndexBuiltin, TrueForAShaderReadingInstanceIndex) {
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const ReflectModule module(kInstanceIndexVertexSpirv);
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ASSERT_TRUE(module.Created());
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EXPECT_TRUE(ProgramFactory::ReflectedReadsInstanceIndexBuiltin(module.Get()));
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}
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TEST(ReflectedReadsInstanceIndexBuiltin, FalseForAShaderReadingADifferentBuiltin) {
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// Discriminates the builtin's identity, not merely its presence: weakening the check to
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// "has any BuiltIn decoration" would fire the diagnostic on every real vertex shader.
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const ReflectModule module(kVertexIndexVertexSpirv);
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ASSERT_TRUE(module.Created());
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EXPECT_FALSE(ProgramFactory::ReflectedReadsInstanceIndexBuiltin(module.Get()));
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}
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TEST(ReflectedReadsInstanceIndexBuiltin, FalseForAShaderWithNoInputBuiltins) {
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const ReflectModule module(kPlainFragmentSpirv);
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ASSERT_TRUE(module.Created());
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EXPECT_FALSE(ProgramFactory::ReflectedReadsInstanceIndexBuiltin(module.Get()));
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}
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TEST(ReflectedReadsInstanceIndexBuiltin, FalseForAnEmptyModule) {
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SpvReflectShaderModule emptyModule{};
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EXPECT_FALSE(ProgramFactory::ReflectedReadsInstanceIndexBuiltin(emptyModule));
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}
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