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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Backend/DirectVulkan, ShaderTranspiler, MG_Test, TraceReplay): make iterationRP retrace pass on 64-lane Vulkan devices with subgroup-width emulation and format-aware readback
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@@ -21,6 +21,16 @@ namespace MobileGL {
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namespace ShaderTranspiler {
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void PreprocessShaderSource(ShaderStage stage, String& source);
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// Some desktop-captured compute shaders build a workgroup-wide linear prefix scan
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// from subgroupInclusiveAdd plus a shared array of subgroup totals. Qualcomm's
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// Vulkan driver miscompiles that exact float InclusiveScan path for native subgroups
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// wider than the capture's 32 lanes. For the narrowly recognized, uniform-control-
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// flow template, replace the subgroup-local scan with a shared-memory, strict
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// left-fold over virtual 32-lane segments. Returns true only when the complete safe
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// template was recognized and rewritten. DirectVulkan calls this through
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// PreprocessShaderSource; the explicit entry point exists for deterministic tests.
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Bool RewriteLinearSubgroupPrefixScanForVulkan(ShaderStage stage, Uint32 nativeSubgroupSize, String& source);
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// Rewrites a "#version 330 core" directive that PreprocessShaderSource normalized down
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// from a legacy desktop version back up to "#version 460 core". Returns false (leaving
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// the source untouched) for anything else: ES, compatibility, or an already-modern
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@@ -30,4 +40,4 @@ namespace MobileGL {
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Bool RetargetLegacyVersionDirectiveTo460(String& source);
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} // namespace ShaderTranspiler
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} // namespace MG_Util
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} // namespace MobileGL
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} // namespace MobileGL
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