[Feat] (MG_Backend/DirectGLES): properly implement BlitFramebuffer

This commit is contained in:
2025-10-28 21:48:46 +08:00
parent 0e01a7281e
commit 6927f81754
6 changed files with 52 additions and 25 deletions
@@ -14,4 +14,6 @@ namespace MobileGL::MG_Backend::DirectGLES {
GLsizei drawcount);
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
GLsizei drawcount, const GLint* basevertex);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
} // namespace MobileGL::MG_Backend::DirectGLES