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[Feat] (MG_Backend/DirectGLES): properly implement BlitFramebuffer
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@@ -85,7 +85,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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BackendFramebufferObject();
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void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject);
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Uint GetBackendFramebufferId() { return m_backendFBOId; }
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void Bind();
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void Bind(FramebufferTarget target);
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private:
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Uint m_backendFBOId = 0;
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