[Feat] (MG_Backend/DirectGLES): properly implement BlitFramebuffer

This commit is contained in:
2025-10-28 21:48:46 +08:00
parent 0e01a7281e
commit 6927f81754
6 changed files with 52 additions and 25 deletions
+1 -1
View File
@@ -85,7 +85,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
BackendFramebufferObject();
void SyncToBackend(SharedPtr<MG_State::GLState::FramebufferObject>& stateFBOObject);
Uint GetBackendFramebufferId() { return m_backendFBOId; }
void Bind();
void Bind(FramebufferTarget target);
private:
Uint m_backendFBOId = 0;