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[Feat] (MG_Backend/DirectGLES): properly implement BlitFramebuffer
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@@ -1,7 +1,9 @@
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#include "GL_Drawing.h"
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#include <Config.h>
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#include <MG_State/GLState/Core.h>
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#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
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#include <MG_Backend/DirectGLES/DirectGLES.h>
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#endif
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#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
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namespace MobileGL {
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