[Fix]: fix crash on shader compile

This commit is contained in:
2025-11-22 08:44:04 +08:00
parent e3f73291e9
commit 69cf694ca1
2 changed files with 3 additions and 2 deletions
+2 -1
View File
@@ -671,7 +671,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
const auto& src = shader->GetShaderSource();
const auto& stage =
MG_Util::ConvertGLEnumToString(MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage()));
MGLOG_D("Original src @ %s: \n%s", stage.c_str(), src.c_str());
MGLOG_D("Original src @ %s: \n", stage.c_str());
MGLOG_D("%s:", src.empty() ? "" : src.c_str());
}
auto& shaderSpirvs = stateProgramObject->GetGeneratedSpirv();