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[Optimization] (MG_Backend/DirectGLES): optimize BackendTextureBindingProtector usage
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@@ -33,6 +33,7 @@
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#include <string_view>
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#include <unordered_map>
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#include <mutex>
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#include <bitset>
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// Include FastSTL
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#include <FastSTL/UnorderedMap.h>
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