[Fix, Test] (DirectGLES, ShaderTranspiler, MG_IntegrationTest): spell an interface block declared in both directions once per producing stage

This commit is contained in:
2026-08-20 16:56:58 -04:00
parent 48a70fea81
commit 6aa161fee7
10 changed files with 1174 additions and 0 deletions
@@ -9,6 +9,7 @@ add_executable(
EmulateSubgroupsTest.cpp
DemoteFloat64Test.cpp
FlattenXfbInterfaceBlocksTest.cpp
UniquifyIoBlockNamesTest.cpp
LowerViewportIndexTest.cpp
ClampMultisampleFetchTest.cpp
)
@@ -0,0 +1,262 @@
// MobileGL - MobileGL/MG_Test/ShaderTranspiler/UniquifyIoBlockNamesTest.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include <gtest/gtest.h>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "Includes.h"
#include "Init.h"
#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
#include <MG_Util/ShaderTranspiler/SpvcSession.h>
#include <MG_Util/ShaderTranspiler/Types.h>
#include <spirv-tools/libspirv.hpp>
using namespace MobileGL;
using MobileGL::MG_Util::ShaderTranspiler::SessionUsageBit;
using MobileGL::MG_Util::ShaderTranspiler::ShaderCompiler;
using MobileGL::MG_Util::ShaderTranspiler::SpvcSession;
namespace {
Vector<Uint32> CompileToSpirv(GLenum stage, const String& source) {
using namespace MG_Util::ShaderTranspiler;
ShaderAttrib shaderAttrib{.shaderType = stage, .sourceStr = source};
auto shaderResult = ShaderCompiler::CompileShader(shaderAttrib);
EXPECT_TRUE(shaderResult) << (shaderResult ? String{} : shaderResult.error().log);
if (!shaderResult) return {};
ProgramAttrib programAttrib{.shaders = {shaderResult.value()}};
auto programResult = ShaderCompiler::LinkProgram(programAttrib);
EXPECT_TRUE(programResult) << (programResult ? String{} : programResult.error().log);
if (!programResult) return {};
ProgramBinaryAttrib binaryAttrib{.shaderTypes = {stage}, .program = *programResult.value()};
auto binaryResult = ShaderCompiler::GetSpirvBinaryFromProgram(binaryAttrib);
EXPECT_TRUE(binaryResult) << (binaryResult ? String{} : binaryResult.error().log);
if (!binaryResult || binaryResult->empty()) return {};
return binaryResult->front();
}
String Disassemble(const Vector<Uint32>& spirv) {
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
String text;
tools.Disassemble(spirv, &text);
return text;
}
String Transpile(const Vector<Uint32>& spirv) {
SpvcSession session(spirv, SessionUsageBit::Transpile);
auto essl = ShaderCompiler::DecompileShader(session);
EXPECT_TRUE(essl) << (essl ? String{} : essl.error().log);
return essl ? essl.value() : String{};
}
// The tessellation evaluation stage of
// KHR-GL42/43.shading_language_420pack.length_of_vector_and_matrix_* and
// .qualifier_order_block_*, reduced to the shape that matters: ONE block name used for
// both the block this stage consumes and the block it produces. Legal desktop GLSL - the
// input and output block namespaces are separate - and something SPIRV-Cross re-emits
// verbatim, so the ESSL it produces declares two different blocks called TCSOutputBlock.
const char* kCollidingTessEvalSource = R"(#version 420 core
layout(isolines, point_mode) in;
in vec4 tcs_tes_result[];
out vec4 tes_gs_result;
in TCSOutputBlock {
vec4 tcs_tes_variable;
} input_block[];
out TCSOutputBlock {
vec4 tes_gs_variable;
} output_block;
void main()
{
tes_gs_result = tcs_tes_result[0];
output_block.tes_gs_variable = input_block[0].tcs_tes_variable;
}
)";
// The same stage with the two blocks already named apart, which is the overwhelmingly
// common shape and the one that must go through untouched.
const char* kDistinctTessEvalSource = R"(#version 420 core
layout(isolines, point_mode) in;
in vec4 tcs_tes_result[];
out vec4 tes_gs_result;
in TCSOutputBlock {
vec4 tcs_tes_variable;
} input_block[];
out TESOutputBlock {
vec4 tes_gs_variable;
} output_block;
void main()
{
tes_gs_result = tcs_tes_result[0];
output_block.tes_gs_variable = input_block[0].tcs_tes_variable;
}
)";
// gl_PerVertex is an Input block AND an Output block of one name in every tessellation
// and geometry stage. It is the language's block, not the shader's, so it must never be
// reported and never be renamed.
const char* kBuiltinBlockOnlyTessEvalSource = R"(#version 420 core
layout(isolines, point_mode) in;
void main()
{
gl_Position = gl_in[0].gl_Position;
}
)";
} // namespace
class UniquifyIoBlockNamesTest : public ::testing::Test {
protected:
void SetUp() override {
MobileGL::Initialize();
m_validationFailuresAtStart = ShaderCompiler::SpirvValidationFailureCount();
}
void TearDown() override {
EXPECT_EQ(ShaderCompiler::SpirvValidationFailureCount(), m_validationFailuresAtStart)
<< "the renamed module did not survive spirv-val";
}
Uint64 m_validationFailuresAtStart = 0;
};
TEST_F(UniquifyIoBlockNamesTest, ProbeReportsABlockNameUsedInBothDirections) {
const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kCollidingTessEvalSource);
ASSERT_FALSE(input.empty());
std::set<String> colliding;
std::set<String> declared;
ShaderCompiler::ProbeIoBlockNamesForEssl(input, colliding, declared);
EXPECT_EQ(colliding, (std::set<String>{"TCSOutputBlock"}));
// The name set the caller picks a replacement out of has to contain what the module
// already spells, or the replacement could land on top of an existing declaration.
EXPECT_NE(declared.find("TCSOutputBlock"), declared.end());
EXPECT_NE(declared.find("input_block"), declared.end());
EXPECT_NE(declared.find("output_block"), declared.end());
}
TEST_F(UniquifyIoBlockNamesTest, ProbeIgnoresAStageWhoseBlocksAlreadyHaveDistinctNames) {
const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kDistinctTessEvalSource);
ASSERT_FALSE(input.empty());
std::set<String> colliding;
std::set<String> declared;
ShaderCompiler::ProbeIoBlockNamesForEssl(input, colliding, declared);
EXPECT_TRUE(colliding.empty());
EXPECT_NE(declared.find("TCSOutputBlock"), declared.end());
}
TEST_F(UniquifyIoBlockNamesTest, ProbeNeverReportsTheBuiltinBlock) {
const Vector<Uint32> input =
CompileToSpirv(GL_TESS_EVALUATION_SHADER, kBuiltinBlockOnlyTessEvalSource);
ASSERT_FALSE(input.empty());
std::set<String> colliding;
std::set<String> declared;
ShaderCompiler::ProbeIoBlockNamesForEssl(input, colliding, declared);
// gl_PerVertex is read through gl_in and written through gl_Position, i.e. it is exactly
// the in-and-out-under-one-name shape - and renaming it would invent a block no driver
// knows.
EXPECT_TRUE(colliding.empty()) << "gl_PerVertex must never enter the rename plan";
}
TEST_F(UniquifyIoBlockNamesTest, RenamesTheTwoBlocksApartInTheEmittedEssl) {
const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kCollidingTessEvalSource);
ASSERT_FALSE(input.empty());
// The generated ESSL really does declare the block twice under one name before the fix -
// pinning the defect, not just the repair.
const String before = Transpile(input);
EXPECT_NE(before.find("in TCSOutputBlock"), String::npos) << before;
EXPECT_NE(before.find("out TCSOutputBlock"), String::npos) << before;
// The plan the DirectGLES program build makes for a five-stage program: what this stage
// consumes is spelled after the tessellation control stage (pipeline index 1) and what it
// produces after itself (pipeline index 2).
const std::map<String, String> inputRenames{{"TCSOutputBlock", "TCSOutputBlock_mgio1"}};
const std::map<String, String> outputRenames{{"TCSOutputBlock", "TCSOutputBlock_mgio2"}};
std::set<String> renamed;
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::UniquifyIoBlockNamesForEssl(input, inputRenames, outputRenames, renamed,
output, true));
ASSERT_FALSE(output.empty());
EXPECT_EQ(renamed, (std::set<String>{"TCSOutputBlock"}));
const String dis = Disassemble(output);
spvtools::SpirvTools tools(SPV_ENV_VULKAN_1_1);
ASSERT_TRUE(tools.Validate(output)) << dis;
EXPECT_EQ(dis.find("\"TCSOutputBlock\""), String::npos)
<< "the colliding name is still on a block struct:\n"
<< dis;
EXPECT_NE(dis.find("\"TCSOutputBlock_mgio1\""), String::npos) << dis;
EXPECT_NE(dis.find("\"TCSOutputBlock_mgio2\""), String::npos) << dis;
const String after = Transpile(output);
EXPECT_NE(after.find("TCSOutputBlock_mgio1"), String::npos) << after;
EXPECT_NE(after.find("TCSOutputBlock_mgio2"), String::npos) << after;
// Only the block TYPE name moves: the instance names are what the body reads and writes
// through, and the member names are half of what ES matches the interface by.
EXPECT_NE(after.find("input_block"), String::npos) << after;
EXPECT_NE(after.find("output_block"), String::npos) << after;
EXPECT_NE(after.find("tcs_tes_variable"), String::npos) << after;
EXPECT_NE(after.find("tes_gs_variable"), String::npos) << after;
}
TEST_F(UniquifyIoBlockNamesTest, RenamesOnlyTheDirectionTheCallerPlanned) {
const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kCollidingTessEvalSource);
ASSERT_FALSE(input.empty());
// A separate-shader-objects program that ends at this stage plans no output rename,
// because the block's consumer lives in another program that never saw the plan.
const std::map<String, String> inputRenames{{"TCSOutputBlock", "TCSOutputBlock_mgio1"}};
std::set<String> renamed;
Vector<Uint32> output;
ASSERT_TRUE(
ShaderCompiler::UniquifyIoBlockNamesForEssl(input, inputRenames, {}, renamed, output, true));
ASSERT_FALSE(output.empty());
EXPECT_EQ(renamed, (std::set<String>{"TCSOutputBlock"}));
const String dis = Disassemble(output);
EXPECT_NE(dis.find("\"TCSOutputBlock_mgio1\""), String::npos) << dis;
// The output block keeps the name the other program still spells.
EXPECT_NE(dis.find("\"TCSOutputBlock\""), String::npos) << dis;
EXPECT_EQ(dis.find("\"TCSOutputBlock_mgio2\""), String::npos) << dis;
}
TEST_F(UniquifyIoBlockNamesTest, ReportsNothingWhenThePlanNamesNoBlockThisStageDeclares) {
const Vector<Uint32> input = CompileToSpirv(GL_TESS_EVALUATION_SHADER, kDistinctTessEvalSource);
ASSERT_FALSE(input.empty());
const std::map<String, String> renames{{"SomeOtherBlock", "SomeOtherBlock_mgio2"}};
std::set<String> renamed;
Vector<Uint32> output;
ASSERT_TRUE(ShaderCompiler::UniquifyIoBlockNamesForEssl(input, renames, renames, renamed, output, true));
// Empty is what tells the DirectGLES program build to keep the module it already had
// instead of adopting the optimizer's re-serialised copy.
EXPECT_TRUE(renamed.empty());
const String dis = Disassemble(output);
EXPECT_NE(dis.find("\"TCSOutputBlock\""), String::npos) << dis;
EXPECT_NE(dis.find("\"TESOutputBlock\""), String::npos) << dis;
}