[Fix, Test] (DirectGLES, ShaderTranspiler, MG_IntegrationTest): spell an interface block declared in both directions once per producing stage

This commit is contained in:
2026-08-20 16:56:58 -04:00
parent 48a70fea81
commit 6aa161fee7
10 changed files with 1174 additions and 0 deletions
@@ -23,6 +23,7 @@
#include "SpirvPasses/LowerViewportIndexPass.h"
#include "SpirvPasses/PackDoubleVertexInputsPass.h"
#include "SpirvPasses/FlattenXfbInterfaceBlocksPass.h"
#include "SpirvPasses/UniquifyIoBlockNamesPass.h"
#include "SpirvPasses/SplitArrayVertexInputsPass.h"
#include "SpirvPasses/RebaseInstanceIndexPass.h"
#include "SpirvPasses/ZeroBaseVertexPass.h"
@@ -781,6 +782,42 @@ namespace MobileGL {
outName);
}
void ShaderCompiler::ProbeIoBlockNamesForEssl(const Vector<Uint32>& binary,
std::set<String>& collidingBlockNames,
std::set<String>& declaredNames) {
if (binary.empty()) {
// Same reasoning as ModuleDeclaresBufferTextureSampler: a stage that produced
// no SPIR-V has no block names to report, and parsing it would push a
// spurious diagnostic through the message consumer.
return;
}
std::unique_ptr<spvtools::opt::IRContext> context = spvtools::BuildModule(
SPV_ENV_VULKAN_1_1, MakeSpirvMessageConsumer("ProbeIoBlockNamesForEssl"), binary.data(),
binary.size());
if (!context) {
// Unparseable here means unusable downstream too; let the ordinary transpile
// path produce the error rather than inventing a rename plan from it.
return;
}
UniquifyIoBlockNamesPass::ProbeIoBlockNames(context.get(), collidingBlockNames, declaredNames);
}
bool ShaderCompiler::UniquifyIoBlockNamesForEssl(const Vector<Uint32>& inputBinary,
const std::map<String, String>& inputBlockRenames,
const std::map<String, String>& outputBlockRenames,
std::set<String>& renamedBlockNames,
Vector<uint32_t>& outputBinary,
const bool enableSpirvValidation) {
using namespace spvtools;
if (inputBlockRenames.empty() && outputBlockRenames.empty()) return false;
Optimizer optimizer(SPV_ENV_VULKAN_1_1);
optimizer.RegisterPass(UniquifyIoBlockNamesPass::CreateUniquifyIoBlockNamesPass(
inputBlockRenames, outputBlockRenames, &renamedBlockNames));
return RunOptimizerChecked("UniquifyIoBlockNamesForEssl", optimizer, inputBinary,
outputBinary, true, enableSpirvValidation);
}
bool ShaderCompiler::PackDoubleVertexInputsForVulkan(const Vector<Uint32>& inputBinary,
Vector<uint32_t>& outputBinary,
const bool enableSpirvValidation) {
@@ -12,6 +12,7 @@
#include "glslang/TVarEntryInfo.h"
#include "glslang/TMglGlslIoResolver.h"
#include <map>
#include <set>
namespace MobileGL {
@@ -101,6 +102,29 @@ namespace MobileGL {
static bool RewriteXfbCaptureNameForFlattenedBlock(const String& captureName,
const std::set<String>& flattenedBlockNames,
String& outName);
// Adds to `collidingBlockNames` every inter-stage interface block this stage
// declares in BOTH directions at once (`in FOO {...}; out FOO {...}`, which
// desktop GLSL allows because its input and output block namespaces are
// separate), and to `declaredNames` every name the module spells. The gate for
// UniquifyIoBlockNamesForEssl below, and the source of the name set a
// replacement has to avoid. Reads the module; never rewrites it.
static void ProbeIoBlockNamesForEssl(const Vector<Uint32>& binary,
std::set<String>& collidingBlockNames,
std::set<String>& declaredNames);
// Renames inter-stage interface BLOCK types so the collision the probe above
// found gets one spelling per producing stage. `inputBlockRenames` applies to
// blocks this stage consumes and `outputBlockRenames` to blocks it produces,
// both planned program-wide by the caller so a producer and its consumer keep
// matching; `renamedBlockNames` reports the original names this stage actually
// rewrote. SPIRV-Cross re-emits two same-named blocks verbatim and the Mali ES
// driver then loses the output block's payload. Only for the DirectGLES
// transpile path. See UniquifyIoBlockNamesPass.
static bool UniquifyIoBlockNamesForEssl(const Vector<Uint32>& inputBinary,
const std::map<String, String>& inputBlockRenames,
const std::map<String, String>& outputBlockRenames,
std::set<String>& renamedBlockNames,
Vector<uint32_t>& outputBinary,
bool enableSpirvValidation = false);
// Drops RelaxedPrecision member decorations from uniform-block structs so
// SPIRV-Cross prints the same (highp) member precision in every stage; ES
// drivers reject cross-stage uniform blocks whose member precisions differ.
@@ -0,0 +1,231 @@
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/UniquifyIoBlockNamesPass.cpp
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#include "UniquifyIoBlockNamesPass.h"
#include "spirv.hpp"
#include "source/opt/def_use_manager.h"
#include "source/opt/instruction.h"
#include "source/opt/ir_context.h"
#include "source/opt/module.h"
#include "source/util/make_unique.h"
#include "source/util/string_utils.h"
#include <unordered_map>
#include <unordered_set>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
namespace {
using spvtools::opt::Instruction;
using spvtools::opt::IRContext;
// Which storage classes a block struct is reachable from. A struct seen in both
// directions inside ONE module cannot be renamed per direction (there is only
// one name to change), so it is skipped rather than guessed at.
constexpr Uint32 kSeenAsInput = 1u;
constexpr Uint32 kSeenAsOutput = 2u;
// Every struct type carrying the Block decoration, minus the ones with a builtin
// member (gl_PerVertex): those are named by the language, not by the shader, and
// renaming one would invent a block no driver knows.
std::unordered_set<uint32_t> CollectUserBlockStructIds(IRContext* irContext) {
std::unordered_set<uint32_t> blockStructIds;
std::unordered_set<uint32_t> builtinStructIds;
for (Instruction& annotation : irContext->module()->annotations()) {
if (annotation.opcode() == spv::Op::OpDecorate) {
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(1)) ==
spv::Decoration::Block) {
blockStructIds.insert(annotation.GetSingleWordInOperand(0));
}
} else if (annotation.opcode() == spv::Op::OpMemberDecorate) {
if (static_cast<spv::Decoration>(annotation.GetSingleWordInOperand(2)) ==
spv::Decoration::BuiltIn) {
builtinStructIds.insert(annotation.GetSingleWordInOperand(0));
}
}
}
for (uint32_t builtinStructId : builtinStructIds) {
blockStructIds.erase(builtinStructId);
}
return blockStructIds;
}
// The block struct an Input/Output variable declares, or 0 when the variable is
// not an interface block of the kind this pass renames. Tessellation and geometry
// interfaces are arrays of the block struct, so one array level is unwrapped -
// the same shape StripUboMemberRelaxedPrecisionPass unwraps for instance-arrayed
// uniform blocks.
uint32_t GetInterfaceBlockStructId(IRContext* irContext, Instruction& variable,
const std::unordered_set<uint32_t>& blockStructIds,
spv::StorageClass& outStorageClass) {
if (variable.opcode() != spv::Op::OpVariable) return 0;
const auto storageClass =
static_cast<spv::StorageClass>(variable.GetSingleWordInOperand(0));
if (storageClass != spv::StorageClass::Input &&
storageClass != spv::StorageClass::Output) {
return 0;
}
auto* defUseMgr = irContext->get_def_use_mgr();
Instruction* pointerType = defUseMgr->GetDef(variable.type_id());
if (pointerType == nullptr || pointerType->opcode() != spv::Op::OpTypePointer) return 0;
uint32_t pointeeId = pointerType->GetSingleWordInOperand(1);
Instruction* pointee = defUseMgr->GetDef(pointeeId);
while (pointee != nullptr && (pointee->opcode() == spv::Op::OpTypeArray ||
pointee->opcode() == spv::Op::OpTypeRuntimeArray)) {
pointeeId = pointee->GetSingleWordInOperand(0);
pointee = defUseMgr->GetDef(pointeeId);
}
if (pointee == nullptr || pointee->opcode() != spv::Op::OpTypeStruct) return 0;
if (blockStructIds.find(pointeeId) == blockStructIds.end()) return 0;
outStorageClass = storageClass;
return pointeeId;
}
String FindName(IRContext* irContext, uint32_t id) {
for (Instruction& debugInst : irContext->debugs2()) {
if (debugInst.opcode() != spv::Op::OpName) continue;
if (debugInst.GetSingleWordInOperand(0) != id) continue;
return debugInst.GetInOperand(1).AsString();
}
return String();
}
// Replaces an EXISTING OpName only. A block struct with no name of its own is
// one SPIRV-Cross would spell from a fallback, which the consuming stage would
// not agree with anyway - leave it alone rather than invent a name for it.
Bool ReplaceExistingName(IRContext* irContext, uint32_t id, const String& newName) {
for (Instruction& debugInst : irContext->debugs2()) {
if (debugInst.opcode() != spv::Op::OpName) continue;
if (debugInst.GetSingleWordInOperand(0) != id) continue;
debugInst.SetInOperand(
1, spvtools::utils::MakeVector<spvtools::opt::Operand::OperandData>(newName));
return true;
}
return false;
}
// Not a real id: "this name reached two different struct types in the same
// direction", which is already an illegal shader (glslang refuses to reuse a
// block name inside one interface) and which no rename could repair - two
// structs would come out with one new name. Both the probe and the rewrite
// decline it.
constexpr uint32_t kAmbiguousStructId = 0xffffffffu;
// The module's interface blocks indexed the way both halves of this pass need
// them: by name within each direction, plus which directions each struct type
// is reached from.
struct IoBlockIndex {
std::map<String, uint32_t> inputStructByName;
std::map<String, uint32_t> outputStructByName;
std::unordered_map<uint32_t, Uint32> storageMaskByStructId;
};
IoBlockIndex IndexIoBlocks(IRContext* irContext,
const std::unordered_set<uint32_t>& blockStructIds) {
IoBlockIndex index;
for (Instruction& variable : irContext->module()->types_values()) {
spv::StorageClass storageClass = spv::StorageClass::Input;
const uint32_t structId =
GetInterfaceBlockStructId(irContext, variable, blockStructIds, storageClass);
if (structId == 0) continue;
const Bool isInput = storageClass == spv::StorageClass::Input;
index.storageMaskByStructId[structId] |= isInput ? kSeenAsInput : kSeenAsOutput;
const String blockName = FindName(irContext, structId);
if (blockName.empty()) continue;
std::map<String, uint32_t>& byName =
isInput ? index.inputStructByName : index.outputStructByName;
const auto inserted = byName.emplace(blockName, structId);
if (!inserted.second && inserted.first->second != structId) {
inserted.first->second = kAmbiguousStructId;
}
}
return index;
}
} // namespace
void UniquifyIoBlockNamesPass::ProbeIoBlockNames(spvtools::opt::IRContext* irContext,
std::set<String>& outCollidingBlockNames,
std::set<String>& outDeclaredNames) {
if (irContext == nullptr) return;
for (Instruction& debugInst : irContext->debugs2()) {
if (debugInst.opcode() != spv::Op::OpName) continue;
outDeclaredNames.insert(debugInst.GetInOperand(1).AsString());
}
const std::unordered_set<uint32_t> blockStructIds = CollectUserBlockStructIds(irContext);
if (blockStructIds.empty()) return;
const IoBlockIndex index = IndexIoBlocks(irContext, blockStructIds);
for (const auto& input : index.inputStructByName) {
const auto output = index.outputStructByName.find(input.first);
if (output == index.outputStructByName.end()) continue;
if (input.second == kAmbiguousStructId || output->second == kAmbiguousStructId) continue;
// Same struct type on both sides: there is one name to rename and two
// directions wanting different ones, so the collision cannot be repaired.
if (input.second == output->second) continue;
outCollidingBlockNames.insert(input.first);
}
}
spvtools::opt::Pass::Status UniquifyIoBlockNamesPass::Process() {
if (m_inputBlockRenames.empty() && m_outputBlockRenames.empty()) {
return Status::SuccessWithoutChange;
}
auto* irContext = context();
const std::unordered_set<uint32_t> blockStructIds = CollectUserBlockStructIds(irContext);
if (blockStructIds.empty()) return Status::SuccessWithoutChange;
// Indexed BEFORE anything is renamed, so every decline below is decided against
// the names the module arrived with rather than against a half-renamed one.
const IoBlockIndex index = IndexIoBlocks(irContext, blockStructIds);
Bool modified = false;
for (int direction = 0; direction < 2; ++direction) {
const Bool isInput = direction == 0;
const std::map<String, uint32_t>& byName =
isInput ? index.inputStructByName : index.outputStructByName;
const std::map<String, String>& renames =
isInput ? m_inputBlockRenames : m_outputBlockRenames;
const Uint32 wantedMask = isInput ? kSeenAsInput : kSeenAsOutput;
for (const auto& block : byName) {
if (block.second == kAmbiguousStructId) continue;
const auto rename = renames.find(block.first);
if (rename == renames.end()) continue;
if (rename->second.empty() || rename->second == block.first) continue;
// A struct type reached from BOTH directions carries one name for two
// interfaces, so renaming it for this direction would rename it for the
// other one too. Leave the module as it was.
const auto mask = index.storageMaskByStructId.find(block.second);
if (mask == index.storageMaskByStructId.end() || mask->second != wantedMask) continue;
if (!ReplaceExistingName(irContext, block.second, rename->second)) continue;
if (m_renamedBlockNames != nullptr) m_renamedBlockNames->insert(block.first);
modified = true;
}
}
return modified ? Status::SuccessWithChange : Status::SuccessWithoutChange;
}
spvtools::Optimizer::PassToken UniquifyIoBlockNamesPass::CreateUniquifyIoBlockNamesPass(
const std::map<String, String>& inputBlockRenames,
const std::map<String, String>& outputBlockRenames, std::set<String>* renamedBlockNames) {
return spvtools::Optimizer::PassToken(MakeUnique<UniquifyIoBlockNamesPass>(
inputBlockRenames, outputBlockRenames, renamedBlockNames));
}
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL
@@ -0,0 +1,90 @@
// MobileGL - MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/UniquifyIoBlockNamesPass.h
// Copyright (c) 2025-2026 MobileGL-Dev
// Licensed under the GNU Lesser General Public License v3.0:
// https://www.gnu.org/licenses/gpl-3.0.txt
// https://www.gnu.org/licenses/lgpl-3.0.txt
// SPDX-License-Identifier: LGPL-3.0-only
// End of Source File Header
#pragma once
#include "source/opt/pass.h"
#include "spirv-tools/optimizer.hpp"
#include <Includes.h>
#include <map>
#include <set>
namespace MobileGL {
namespace MG_Util {
namespace ShaderTranspiler {
// Renames the STRUCT of an inter-stage interface block, so a block name a stage
// declares in both directions at once gets one spelling per producing stage.
//
// WHY. Desktop GLSL keeps SEPARATE name namespaces for input and output interface
// blocks, so a single stage may legally write
//
// in TCSOutputBlock { ... } input_block[];
// out TCSOutputBlock { ... } output_block;
//
// which is exactly what the tessellation evaluation stage of
// KHR-GL42/43.shading_language_420pack.length_of_vector_and_matrix_* and
// .qualifier_order_block_* does. glslang accepts it deliberately (ParseHelper
// errors only when the two share a storage qualifier) and SPIRV-Cross re-emits
// BOTH under the name TCSOutputBlock, because it too splits the namespace
// (block_input_names vs block_output_names). The generated ESSL 3.20 then declares
// two different blocks called TCSOutputBlock in one shader. Adreno's ES compiler
// keeps them apart; Mali's does not - the stage compiles, the program links, and
// the output block's payload never reaches the next stage, which is all 22 of
// that group's Mali failures and none of Adreno's or DirectVulkan's.
//
// WHAT. The rename is planned program-wide by the CALLER and keyed on the
// PRODUCING stage, so a producer and its consumer keep naming the same block:
// the tessellation control stage's `out TCSOutputBlock` and the evaluation
// stage's `in TCSOutputBlock` both become <name>_mgio<TCS>, while the evaluation
// stage's own `out TCSOutputBlock` and the geometry stage's `in TCSOutputBlock`
// both become <name>_mgio<TES>. Only the block TYPE name changes; instance names,
// member names, locations and every decoration are left exactly as they were, and
// ES matches inter-stage blocks by block name plus member sequence.
//
// DirectGLES only: DirectVulkan hands the module to the driver as SPIR-V, where
// the two blocks are distinct type ids and the debug names carry no meaning.
class UniquifyIoBlockNamesPass : public spvtools::opt::Pass {
public:
// `inputBlockRenames` applies to blocks this stage CONSUMES and
// `outputBlockRenames` to blocks it PRODUCES, both keyed by the block's
// current name. `renamedBlockNames` receives the ORIGINAL names this stage
// actually rewrote, so the caller can adopt the re-serialised module only
// when there was something to rewrite.
UniquifyIoBlockNamesPass(const std::map<String, String>& inputBlockRenames,
const std::map<String, String>& outputBlockRenames,
std::set<String>* renamedBlockNames)
: m_inputBlockRenames(inputBlockRenames), m_outputBlockRenames(outputBlockRenames),
m_renamedBlockNames(renamedBlockNames) {}
const char* name() const override { return "mobilegl-uniquify-io-block-names"; }
Status Process() override;
// Reads a module WITHOUT rewriting it, for the caller's gate. Adds to
// `outCollidingBlockNames` every block name this module declares in BOTH Input
// and Output storage under two DIFFERENT struct types - the only shape the
// rename above can repair - and to `outDeclaredNames` every name the module
// spells, so the caller can pick a replacement that collides with none of them.
// Builtin blocks (gl_PerVertex and friends) are never reported.
static void ProbeIoBlockNames(spvtools::opt::IRContext* irContext,
std::set<String>& outCollidingBlockNames,
std::set<String>& outDeclaredNames);
static spvtools::Optimizer::PassToken CreateUniquifyIoBlockNamesPass(
const std::map<String, String>& inputBlockRenames,
const std::map<String, String>& outputBlockRenames,
std::set<String>* renamedBlockNames);
private:
std::map<String, String> m_inputBlockRenames;
std::map<String, String> m_outputBlockRenames;
std::set<String>* m_renamedBlockNames = nullptr;
};
} // namespace ShaderTranspiler
} // namespace MG_Util
} // namespace MobileGL