[Chore, Docs] (...): drop the archived notes and move the skill under tools

- the archive freeze rule goes with the directory
- code comments lose citations to the removed notes
This commit is contained in:
BZLZHH
2026-10-31 19:29:06 +08:00
parent b5d64175a1
commit 6e36bf2c1b
1064 changed files with 1022 additions and 200727 deletions
@@ -1439,7 +1439,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// (BlitDepthAcrossFormats, shared with the monolith arm) has no flip either. Both
// decline by name, each under its OWN once-site (review round 2: one site covered both,
// so after the first X decline a cross-format Y decline logged nothing); §6 in
// docs/archive/notes/p7/magma-b2.md carries them. These are declines of a LEGAL blit - GL would
// the phase notes carries them. These are declines of a LEGAL blit - GL would
// raise no error here - so the INVALID_OPERATION is rule I (a)'s named refusal, not
// GL's answer.
const Bool mirrorX = (spanX < 0) != (dstSpanX < 0);
@@ -1715,7 +1715,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// so a shader decline (a stencil aspect without VK_EXT_shader_stencil_export, a format
// that is not SAMPLED_IMAGE + DEPTH_STENCIL_ATTACHMENT, a failed pipeline create -
// WireMultisampleResolve.cpp) that lands on the render pass is the resolve most likely
// to read back as zeroes with no GL error. A recorded debt (docs/archive/notes/p7/g5-msrbo.md §4).
// to read back as zeroes with no GL error. A recorded debt (§4).
if (resolvedByShader) {
MGLOG_I_ONCE("DirectVulkan::ResolveWireDepthStencil: resolved by the shader pass "
"(prefer-shader=%d, render-pass arm available=%d)",