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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (MG_Util/ShaderSourceProcessor): trim unnecessary part of shader source
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@@ -363,8 +363,12 @@ namespace MobileGL {
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MGLOG_E("ProgramObject %u: GenerateBinary - CompileShader failed for shader[%zu], aborting "
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"binary generation",
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m_externalIndex, i);
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assert(res); // keep original assert but log first
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MGLOG_E("ProgramObject %u: GenerateBinary - CompileShader return code %d, log:\n%s",
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m_externalIndex, res.error().errc, res.error().log.c_str());
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MGLOG_E("ProgramObject %u: GenerateBinary - last compiled shader src: \n%s",
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m_externalIndex, m_shaders[i]->GetShaderSource().c_str());
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}
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assert(res); // keep original assert but log first
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shaders[i] = res.value();
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MGLOG_D("ProgramObject %u: GenerateBinary - compiled shader[%zu] -> TShader ptr %p",
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m_externalIndex, i, shaders[i].get());
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