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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 21:28:32 +09:00
[Fix] (MG_Backend): track EGL backend surfaces
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@@ -276,7 +276,18 @@ namespace MobileGL {
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EGLContext Context = EGL_NO_CONTEXT;
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};
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struct EGLSurfaceState {
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SurfaceKind Kind = SurfaceKind::None;
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WindowHandle Window;
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EGLint Width = 1;
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EGLint Height = 1;
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};
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void ResetEGLRuntimeState();
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Bool RegisterEGLWindowSurface(EGLSurface surface, const WindowHandle& handle);
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Bool RegisterEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height);
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const EGLSurfaceState* GetRegisteredEGLSurface(EGLSurface surface) const;
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Bool ActivateEGLSurface(EGLSurface surface);
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virtual Bool InitPbufferSurface(EGLint width, EGLint height);
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FormatCapabilityCache& MutableFormatCapabilities();
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@@ -290,6 +301,7 @@ namespace MobileGL {
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Bool m_backendCapabilitiesInitialized = false;
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SurfaceKind m_eglSurfaceKind = SurfaceKind::None;
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UnorderedMap<std::thread::id, EGLCurrentState> m_eglCurrentThreads;
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UnorderedMap<EGLSurface, EGLSurfaceState> m_eglSurfaces;
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};
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} // namespace MG_Backend
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} // namespace MobileGL
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