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[Perf] (MG_Backend/DirectVulkan): raw-ptr sampled-texture walk skips SharedPtr refcount churn per draw
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@@ -73,6 +73,12 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static Bool ResolveSamplerTexture(const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
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SharedPtr<MG_State::GLState::ITextureObject>& outTexture);
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// Raw-pointer variant for the per-draw sampled-texture walk (CollectSampledTextures):
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// the bound texture stays alive through the draw via GL binding state, so callers that
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// only need the pointer skip the SharedPtr copy's atomic refcount churn.
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static MG_State::GLState::ITextureObject* ResolveSamplerTextureRaw(
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding);
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SharedPtr<MG_State::GLState::ITextureObject> GetFallbackTexture(TextureTarget target) const;
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Bool ResolveSamplerDescriptor(VkCommandBuffer commandBuffer, const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
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