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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): new VkRenderPassManager and a bunch of changes accordingly
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@@ -8,75 +8,54 @@
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#pragma once
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#include "VkClearManager.h"
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#include "VkTextureManager.h"
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#include "../VkIncludes.h"
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#include "../VulkanRendererConfig.h"
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#include "MG_State/GLState/FramebufferState/FramebufferObject.h"
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#include <Includes.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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struct RenderPassEntry {
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static inline VkDevice s_device;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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VkFramebuffer framebuffer = VK_NULL_HANDLE;
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Vector<VkDescriptorImageInfo> descriptorImageInfo;
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IntVec2 extent = {0, 0};
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~RenderPassEntry() {
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if (renderPass != VK_NULL_HANDLE) {
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vkDestroyRenderPass(s_device, renderPass, nullptr);
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}
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if (framebuffer != VK_NULL_HANDLE) {
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vkDestroyFramebuffer(s_device, framebuffer, nullptr);
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}
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}
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};
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class VkRenderPassManager {
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public:
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struct InitInfo {
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VkDevice device = VK_NULL_HANDLE;
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
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};
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using HashType = Uint64;
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VkRenderPassManager(VkDevice device,
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const VulkanRendererConfig& config, VkClearManager& clearManager, VkTextureManager& textureManager);
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~VkRenderPassManager();
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struct OffscreenRenderTargetInfo {
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Uint targetExternalIndex = 0;
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Uint16 targetVersion = 0;
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VkImageView colorView = VK_NULL_HANDLE;
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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VkImageView depthStencilView = VK_NULL_HANDLE;
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VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
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VkExtent2D extent = {0, 0};
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};
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Bool Initialize(const InitInfo& initInfo);
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Bool Initialize();
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void Shutdown();
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Bool RecreateDefaultFramebuffers(const Vector<VkImageView>& colorViews,
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const Vector<VkImageView>& depthStencilViews, VkExtent2D extent);
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Bool GetDefaultRenderTarget(Uint32 imageIndex, VkRenderPass& outRenderPass, VkFramebuffer& outFramebuffer,
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VkExtent2D& outExtent, VkFormat& outDepthStencilFormat) const;
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Bool EnsureOffscreenRenderTarget(const OffscreenRenderTargetInfo& targetInfo);
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Bool GetOffscreenRenderTarget(Uint targetExternalIndex, VkRenderPass& outRenderPass,
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VkFramebuffer& outFramebuffer, VkExtent2D& outExtent,
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VkFormat& outDepthStencilFormat) const;
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void RemoveOffscreenRenderTarget(Uint targetExternalIndex);
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void BeginRenderPass(VkCommandBuffer commandBuffer, VkRenderPass renderPass, VkFramebuffer framebuffer,
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VkExtent2D extent) const;
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void EndRenderPass(VkCommandBuffer commandBuffer) const;
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void RecordColorClear(VkCommandBuffer commandBuffer, VkExtent2D extent,
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const VkClearColorValue& clearColor) const;
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void RecordDepthStencilClear(VkCommandBuffer commandBuffer, VkExtent2D extent, GLbitfield mask, Float depth,
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Uint32 stencil, VkFormat depthStencilFormat) const;
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HashType ComputeHash(const MG_State::GLState::FramebufferObject& fbo) const;
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RenderPassEntry& GetOrCreateRenderPass(const MG_State::GLState::FramebufferObject& fbo);
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RenderPassEntry* GetActiveRenderPass() const { return m_activeRenderPass; }
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Bool StartRenderPass(VkCommandBuffer commandBuffer, RenderPassEntry& renderPassEntry);
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Bool EndRenderPass(VkCommandBuffer commandBuffer);
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private:
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struct OffscreenRenderTarget {
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Uint16 targetVersion = 0;
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VkImageView colorView = VK_NULL_HANDLE;
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VkFormat colorFormat = VK_FORMAT_UNDEFINED;
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VkImageView depthStencilView = VK_NULL_HANDLE;
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VkFormat depthStencilFormat = VK_FORMAT_UNDEFINED;
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VkExtent2D extent = {0, 0};
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VkRenderPass renderPassLoad = VK_NULL_HANDLE;
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VkFramebuffer framebuffer = VK_NULL_HANDLE;
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};
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VkRenderPass CreateDefaultRenderPass(VkAttachmentLoadOp colorLoadOp) const;
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VkRenderPass CreateRenderPass(VkFormat colorFormat, VkFormat depthStencilFormat, VkAttachmentLoadOp colorLoadOp,
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VkImageLayout colorFinalLayout) const;
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void DestroyDefaultFramebuffers();
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void DestroyOffscreenRenderTarget(OffscreenRenderTarget& target);
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static Bool HasStencilComponent(VkFormat format);
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VkDevice m_device = VK_NULL_HANDLE;
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VkFormat m_colorFormat = VK_FORMAT_UNDEFINED;
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VkFormat m_depthStencilFormat = VK_FORMAT_UNDEFINED;
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VkRenderPass m_renderPassLoad = VK_NULL_HANDLE;
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Vector<VkFramebuffer> m_defaultFramebuffers;
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VkExtent2D m_defaultExtent = {0, 0};
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UnorderedMap<Uint, OffscreenRenderTarget> m_offscreenRenderTargets;
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const VulkanRendererConfig& m_config;
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VkClearManager& m_clearManager;
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VkTextureManager& m_textureManager;
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UnorderedMap<Uint64, RenderPassEntry> m_renderPasses;
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RenderPassEntry* m_activeRenderPass = nullptr;
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static inline XXH64_state_t* m_hashState = XXH64_createState();
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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