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[Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth
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@@ -389,6 +389,19 @@ namespace MobileGL {
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// where there is no device to be honest about and BuildTBuiltInResource still has to
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// hand glslang a workable gl_MaxClipDistances.
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Int MaxClipDistances = 8;
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// GL_MAX_CULL_DISTANCES and GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, under exactly
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// the contract stated for MaxClipDistances above: ZERO IS A LEGAL ANSWER and a
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// backend that cannot host a cull distance MUST report it. The failure this prevents
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// is worse than the clip one, because cull distance discards the whole primitive:
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// glslang bounds gl_CullDistance[i] against maxCullDistances and expands
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// gl_MaxCullDistances from it, SPIRV-Cross then emits
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// `#extension GL_EXT_clip_cull_distance : require` into the ESSL, and a host driver
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// without that extension rejects the program in an info log nobody surfaces. These
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// used to be bare 8s inside BuildTBuiltInResource with no backend consulted at all.
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// The DEFAULTS are the GL 4.5 core minimums for the same reason MaxClipDistances'
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// is: they describe the no-backend case (standalone compiles, unit tests).
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Int MaxCullDistances = 8;
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Int MaxCombinedClipAndCullDistances = 8;
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Int MaxViewports = 16;
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// GL_LAYER_PROVOKING_VERTEX / GL_VIEWPORT_INDEX_PROVOKING_VERTEX: which vertex of a
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// primitive supplies gl_Layer and gl_ViewportIndex. GL 4.6 table 23.65 makes
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