mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth
This commit is contained in:
@@ -1577,8 +1577,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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std::to_string(id) + " is not a transform feedback object name."));
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return;
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}
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// GL_MAX_VERTEX_STREAMS is 1, so stream 0 is the only one that exists.
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if (stream != 0) {
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// GL 4.6 core 10.3.7 bounds `stream` by GL_MAX_VERTEX_STREAMS, which is 4. Only stream 0
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// can ever have been written - nothing in the shader pipeline supports
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// layout(stream = N) - so a higher stream captured zero vertices and the draw is a legal
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// no-op rather than an error. The bound is read from the getter so the two cannot drift.
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GLint maxVertexStreams = 1;
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GetIntegerv(GL_MAX_VERTEX_STREAMS, &maxVertexStreams);
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if (stream >= static_cast<GLuint>(std::max(maxVertexStreams, 1))) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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@@ -1596,7 +1601,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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const Uint64 vertices = MG_State::pGLContext->GetTransformFeedbackRecordedVertices(id);
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// Only stream 0 ever records anything (see the stream bound above), so a higher stream
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// replays nothing.
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const Uint64 vertices = stream == 0 ? MG_State::pGLContext->GetTransformFeedbackRecordedVertices(id) : 0;
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if (vertices == 0) return;
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const auto count = static_cast<GLsizei>(vertices);
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AccountTransformFeedbackPrimitives(mode, count);
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@@ -688,16 +688,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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// GL_MAX_SAMPLES is the ceiling over all formats; an integer format has its own
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// (GL_MAX_INTEGER_SAMPLES) and GL 4.6 core 9.2.4 makes exceeding it INVALID_OPERATION.
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// The multisample TEXTURE path resolves the limit per format the same way
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// (GL_Texture.cpp, GetMaxSupportedTextureSamples). Both are floored to the value MobileGL
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// advertises: on a driver where the two differ - Adreno reports GL_MAX_SAMPLES 4 and
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// GL_MAX_INTEGER_SAMPLES 1 - rejecting the advertised count here only moves the failure
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// from the driver into MobileGL, so the frontend accepts it and the backend clamps the
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// count it actually hands the driver.
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// (GL_Texture.cpp, GetMaxSupportedTextureSamples), and both now enforce exactly what their
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// pname advertises. The integer ceiling used to be floored at GL_MAX_SAMPLES so that the
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// frontend would accept a count it had advertised globally - but on Adreno and Mali the
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// integer path is genuinely one sample, and accepting four only moved the failure from an
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// honest INVALID_OPERATION here to a silently under-allocated renderbuffer.
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Int GetMaxRenderbufferSamplesForFormat_State(TextureInternalFormat format) {
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if (MG_Backend::pActiveBackendObject == nullptr) {
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return std::numeric_limits<Int>::max();
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}
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const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
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GLenum normalizedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(format);
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GLenum normalizedFormat = GL_RGBA;
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@@ -711,10 +710,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (!isIntegerFormat) {
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return GetMaxRenderbufferSamples_State();
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}
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// Per-format still, but never below the ceiling glGetIntegerv(GL_MAX_SAMPLES) promised:
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// the driver's raw GL_MAX_INTEGER_SAMPLES stays the *backend* limit and the backend
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// clamps to it, while the frontend honours what it advertised.
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return std::max(dynamicParameters.MaxIntegerSamples, GetAdvertisedMaxSamples());
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// Exactly what glGetIntegerv(GL_MAX_INTEGER_SAMPLES) reports.
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return GetAdvertisedIntegerMaxSamples();
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}
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Bool ValidateRenderbufferStorageSize_State(GLsizei width, GLsizei height, const char* caller) {
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@@ -93,8 +93,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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// limits they advertise still have to be legal.
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constexpr GLint kFrontendMaxDebugGroupStackDepth = 64;
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constexpr GLint kFrontendMaxDebugLoggedMessages = 1;
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constexpr GLint kFrontendMaxVertexUniformComponents = 4096;
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constexpr GLint kFrontendMaxVertexUniformVectors = 128;
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// The *_VECTORS answers are the *_COMPONENTS ones divided by four, never a second
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// literal: they used to be independent (4096 components against 128 vectors, 64 varying
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// components against 8 varying vectors) and could not both be describing the same
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// capacity. Both are shared with BuildTBuiltInResource through Types.h, because
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// gl_MaxVertexUniformVectors and gl_MaxVaryingVectors expand from the same numbers.
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constexpr GLint kFrontendMaxVertexUniformComponents =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VERTEX_UNIFORM_COMPONENTS);
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constexpr GLint kFrontendMaxVertexUniformVectors =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VERTEX_UNIFORM_VECTORS);
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constexpr GLint kFrontendMaxVertexUniformBlocks = 14;
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constexpr GLint kFrontendMaxVertexOutputComponents = 64;
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constexpr GLint kFrontendMaxFragmentInputComponents = 128;
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@@ -106,21 +113,50 @@ namespace MobileGL::MG_Impl::GLImpl {
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constexpr GLint kFrontendMaxGeometryTextureImageUnits = 16;
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constexpr GLint kFrontendMaxGeometryUniformComponents = 1024;
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constexpr GLint kFrontendMaxGeometryUniformBlocks = 14;
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constexpr GLint kFrontendMaxCombinedUniformBlocks = kFrontendMaxVertexUniformBlocks +
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kFrontendMaxGeometryUniformBlocks +
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kFrontendMaxFragmentUniformBlocks;
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constexpr GLint kFrontendMaxVaryingComponents = 64;
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constexpr GLint kFrontendMaxVaryingVectors = 8;
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// ARB_geometry_shader4's per-invocation count. No TBuiltInResource field and no
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// gl_MaxGeometryShaderInvocations built-in exists to keep in step, so this is a getter
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// answer only; 32 is the GL 4.6 core minimum (table 23.57).
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constexpr GLint kFrontendMaxGeometryShaderInvocations = 32;
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constexpr GLint kFrontendMaxTessControlUniformBlocks = 14;
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constexpr GLint kFrontendMaxTessEvaluationUniformBlocks = 14;
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// GL 4.6's minimum is 14 uniform blocks on each of the FIVE graphics stages (70), not
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// three: the two tessellation stages were simply missing from this sum, so even a
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// frontend with enough binding points advertised 42.
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constexpr GLint kFrontendMaxCombinedUniformBlocks =
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kFrontendMaxVertexUniformBlocks + kFrontendMaxTessControlUniformBlocks +
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kFrontendMaxTessEvaluationUniformBlocks + kFrontendMaxGeometryUniformBlocks +
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kFrontendMaxFragmentUniformBlocks;
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constexpr GLint kFrontendMaxVaryingComponents =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VARYING_COMPONENTS);
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constexpr GLint kFrontendMaxVaryingVectors =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_VARYING_VECTORS);
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constexpr GLint kFrontendMaxProgramTexelOffset = 7;
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constexpr GLint kFrontendMinProgramTexelOffset = -8;
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constexpr GLint kFrontendMaxTransformFeedbackInterleavedComponents = 64;
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constexpr GLint kFrontendMaxTransformFeedbackSeparateAttribs = 4;
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constexpr GLint kFrontendMaxTransformFeedbackSeparateComponents = 4;
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// ARB_transform_feedback3's vertex-stream count; see the GL_MAX_VERTEX_STREAMS case for
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// what streams 1..3 mean in an implementation that can only emit to stream 0.
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constexpr GLint kFrontendMaxVertexStreams = 4;
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constexpr GLint kFrontendMaxGeometryOutputVertices = 256;
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constexpr GLint kFrontendMaxGeometryTotalOutputComponents = 1024;
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constexpr GLint kFrontendMinUniformBufferBindings = 36;
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// GL 4.5 core table 23.64 requires 84 indexed uniform binding points, and that is exactly
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// how wide the state layer's array is (BufferState::BufferBindingPointCount) - see the
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// GL_MAX_UNIFORM_BUFFER_BINDINGS case for why the ES driver's own, smaller count is not
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// the ceiling here.
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constexpr GLint kFrontendMinUniformBufferBindings = 84;
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constexpr GLint kFrontendSubpixelBits = 4;
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constexpr GLint kFrontendMaxSamples = 4;
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constexpr GLint kFrontendMaxSamples =
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static_cast<GLint>(MG_Util::ShaderTranspiler::MIN_ADVERTISED_MAX_SAMPLES);
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// ARB_shader_subroutine's two limits. NOTHING IMPLEMENTS SUBROUTINES: there is no
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// glGetSubroutineIndex / glUniformSubroutinesuiv, only the program-interface enum
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// plumbing. These are answered - with the GL 4.5 core minimums - because the conformance
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// suite queries them before it checks for the feature and an INVALID_ENUM both leaves the
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// caller reading its own uninitialised stack slot and strands an error for the next
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// unrelated call to trip over. The extension is deliberately NOT advertised, so the
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// numbers are a table entry, not a capability claim.
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constexpr GLint kFrontendMaxSubroutines = 256;
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constexpr GLint kFrontendMaxSubroutineUniformLocations = 1024;
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// The floors under GL_MAX_COMPUTE_WORK_GROUP_COUNT / _SIZE. Shared with the compile
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// pipeline (CaptureCompileEnv floors the same driver answers at them, and
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@@ -455,10 +491,18 @@ namespace MobileGL::MG_Impl::GLImpl {
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} // namespace
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// GL 4.6 core table 23.53 requires GL_MAX_SAMPLES >= 4, so the driver's value is floored
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// before it is advertised. Every other multisample ceiling MobileGL advertises has to be
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// floored the same way: promising 4 samples globally while answering GL_MAX_INTEGER_SAMPLES
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// 1 - which is exactly what Adreno reports - makes the frontend reject the very count it
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// just told the application to use. The backends clamp the realised count instead.
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// before it is advertised. gl_MaxSamples expands from the same floored number
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// (BuildTBuiltInResource), which is also what sizes gl_SampleMask[].
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//
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// THE FLOOR STOPS HERE, and that is the point. It used to be applied to
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// GL_MAX_INTEGER_SAMPLES, GL_MAX_COLOR_TEXTURE_SAMPLES and GL_MAX_DEPTH_TEXTURE_SAMPLES too,
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// on the reasoning that an application reads GL_MAX_SAMPLES once and hands that count to
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// every glTexStorage*Multisample. Table 23.53 gives those three a minimum of ONE, and the
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// reasoning had it backwards: Adreno and Mali back an integer multisample texture with a
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// single sample, so flooring the query at 4 did not make four samples exist - it made the
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// backend silently under-allocate (ClampSamplesToBackendSupport) while the application wrote
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// per-sample data it could never read back. Reporting what was probed turns that into an
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// honest "unsupported" the application can branch on.
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GLint GetAdvertisedMaxSamples() {
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if (MG_Backend::pActiveBackendObject == nullptr) {
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return kFrontendMaxSamples;
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@@ -466,6 +510,30 @@ namespace MobileGL::MG_Impl::GLImpl {
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return std::max(MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxSamples, kFrontendMaxSamples);
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}
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// GL 4.6 core table 23.53 minimum for the per-category multisample ceilings. One, not four:
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// see the note on GetAdvertisedMaxSamples. A zero would be a probe that never ran, so it is
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// floored rather than trusted.
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namespace {
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GLint AdvertisedCategoryMaxSamples(Int MG_Backend::DynamicBackendParameters::*categoryLimit) {
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if (MG_Backend::pActiveBackendObject == nullptr) {
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return 1;
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}
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return std::max(MG_Backend::pActiveBackendObject->GetDynamicParameters().*categoryLimit, 1);
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}
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} // namespace
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GLint GetAdvertisedColorTextureMaxSamples() {
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return AdvertisedCategoryMaxSamples(&MG_Backend::DynamicBackendParameters::MaxColorTextureSamples);
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}
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GLint GetAdvertisedDepthTextureMaxSamples() {
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return AdvertisedCategoryMaxSamples(&MG_Backend::DynamicBackendParameters::MaxDepthTextureSamples);
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}
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GLint GetAdvertisedIntegerMaxSamples() {
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return AdvertisedCategoryMaxSamples(&MG_Backend::DynamicBackendParameters::MaxIntegerSamples);
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}
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// Declared in GL_Getter.h, so that the draw path can feed the same number to the reserved
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// gl_NumSamples stand-in that glGetIntegerv(GL_SAMPLES) reports.
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GLint ResolveDrawFramebufferSampleCount() {
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@@ -1227,6 +1295,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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switch (pname) {
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case GL_MAX_ELEMENT_INDEX:
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// The largest value a GL_UNSIGNED_INT index may take. It has to be answered HERE and
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// not left to the 32-bit fallback below: the conformance suite reads it with
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// glGetInteger64v, and widening the saturated GLint would report INT32_MAX where the
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// spec requires 2^32-1.
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params[0] = 0xFFFFFFFFLL;
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return;
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case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
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if (MG_Backend::pActiveBackendObject) {
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params[0] = static_cast<GLint64>(
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@@ -1706,6 +1781,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_MAX_GEOMETRY_UNIFORM_COMPONENTS:
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*params = kFrontendMaxGeometryUniformComponents;
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return;
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case GL_MAX_GEOMETRY_SHADER_INVOCATIONS:
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*params = kFrontendMaxGeometryShaderInvocations;
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return;
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case GL_MAX_IMAGE_SAMPLES:
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*params = 0; // multisampled image load/store is not exposed by the DirectGLES frontend
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return;
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@@ -1759,6 +1837,59 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params =
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StageStorageBlockCount(&MG_Backend::DynamicBackendParameters::MaxTessEvaluationShaderStorageBlocks);
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return;
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// The tessellation per-stage resource limits. Every one of these is ALSO a GLSL built-in
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// constant that BuildTBuiltInResource expands, and the two must report the same number
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// (KHR-GL45.limits.max_tess_* compares them directly) - which is why the values come from
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// the shared block in MG_Util/ShaderTranspiler/Types.h rather than from literals here.
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// They were the whole per-stage tess family: the table had been filled in only where the
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// honest answer was zero (the atomic counters, the image uniforms) or where a driver
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// query existed (GL_MAX_PATCH_VERTICES, GL_MAX_TESS_GEN_LEVEL), so every pname whose
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// answer is a real resource count fell through to GL_INVALID_ENUM.
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case GL_MAX_TESS_CONTROL_INPUT_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_INPUT_COMPONENTS);
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return;
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case GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_OUTPUT_COMPONENTS);
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return;
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case GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS);
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return;
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case GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS);
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return;
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case GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_UNIFORM_COMPONENTS);
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return;
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case GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_INPUT_COMPONENTS);
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return;
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case GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_OUTPUT_COMPONENTS);
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return;
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case GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS);
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return;
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case GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_UNIFORM_COMPONENTS);
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return;
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case GL_MAX_TESS_PATCH_COMPONENTS:
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*params = static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_PATCH_COMPONENTS);
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return;
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// Routed through the same clamp as every other per-stage block count so the
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// MAX_UNIFORM_BUFFER_BINDINGS >= MAX_COMBINED_UNIFORM_BLOCKS >= per-stage ordering of
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// GL 4.6 table 23.64 cannot be broken by the two families moving independently.
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case GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS:
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*params = ClampUniformBlockCount(kFrontendMaxTessControlUniformBlocks);
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return;
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case GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS:
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*params = ClampUniformBlockCount(kFrontendMaxTessEvaluationUniformBlocks);
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return;
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case GL_MAX_SUBROUTINES:
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*params = kFrontendMaxSubroutines;
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return;
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case GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS:
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*params = kFrontendMaxSubroutineUniformLocations;
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return;
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case GL_MAX_TEXTURE_LOD_BIAS:
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*params = 15; // TODO
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return;
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@@ -2174,7 +2305,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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case GL_MAX_ELEMENT_INDEX:
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*params = 1024 * 1024; // TODO
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// 64-bit state (see GetInteger64v); the 32-bit query saturates, per the GL
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// state-query conversion rules - the same shape GL_MAX_SHADER_STORAGE_BLOCK_SIZE
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// uses. The real answer is 2^32-1 because both backends draw with GL_UNSIGNED_INT
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// indices and neither bounds an index value; the old `1024 * 1024` was a placeholder
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// that no draw path ever consulted.
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*params = INT32_MAX;
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return;
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case GL_CONTEXT_PROFILE_MASK:
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// Reports the requested context profile (EGL defaults 3.x contexts to core);
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@@ -2275,7 +2411,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = static_cast<GLint>(dynamicParameters.ViewportIndexProvokingVertex);
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break;
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case GL_MAX_COLOR_TEXTURE_SAMPLES:
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*params = std::max(dynamicParameters.MaxColorTextureSamples, GetAdvertisedMaxSamples());
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*params = GetAdvertisedColorTextureMaxSamples();
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break;
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case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
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*params = GetMaxCombinedUniformComponents(kFrontendMaxFragmentUniformComponents,
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@@ -2305,7 +2441,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = dynamicParameters.MaxCubeMapTextureSize;
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break;
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case GL_MAX_DEPTH_TEXTURE_SAMPLES:
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*params = std::max(dynamicParameters.MaxDepthTextureSamples, GetAdvertisedMaxSamples());
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*params = GetAdvertisedDepthTextureMaxSamples();
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break;
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case GL_MAX_FRAMEBUFFER_WIDTH:
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*params = dynamicParameters.MaxFramebufferWidth;
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@@ -2332,7 +2468,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = dynamicParameters.MaxComputeImageUniforms;
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break;
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case GL_MAX_INTEGER_SAMPLES:
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*params = std::max(dynamicParameters.MaxIntegerSamples, GetAdvertisedMaxSamples());
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*params = GetAdvertisedIntegerMaxSamples();
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break;
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case GL_MAX_RENDERBUFFER_SIZE:
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*params = dynamicParameters.MaxRenderbufferSize;
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@@ -2356,12 +2492,43 @@ namespace MobileGL::MG_Impl::GLImpl {
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for (Uint i = 0; i < 2; ++i) params[i] = static_cast<GLint>(std::lround(inner[i]));
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break;
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}
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// GL 4.6 core table 23.66: whether the primitive-restart index terminates a patch.
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// GL_FALSE is a legal answer and the true one - neither backend cuts a patch short, and
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// the DirectVulkan draw path relies on this staying false (it resolves primitive restart
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// to "never" for a PATCH_LIST topology on the strength of it).
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case GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED:
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*params = GL_FALSE;
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break;
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case GL_MAX_PATCH_VERTICES:
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*params = dynamicParameters.MaxPatchVertices;
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break;
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case GL_MAX_TESS_GEN_LEVEL:
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*params = dynamicParameters.MaxTessGenLevel;
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break;
|
||||
// Same helper, and so the same arithmetic, as every other GL_MAX_COMBINED_*_UNIFORM_
|
||||
// COMPONENTS: default-block components + blocks * (block size / 4). It reproduces the
|
||||
// conformance suite's own formula exactly, so the two cannot drift.
|
||||
case GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS:
|
||||
*params = GetMaxCombinedUniformComponents(
|
||||
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_CONTROL_UNIFORM_COMPONENTS),
|
||||
kFrontendMaxTessControlUniformBlocks, dynamicParameters.MaxUniformBlockSize);
|
||||
break;
|
||||
case GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS:
|
||||
*params = GetMaxCombinedUniformComponents(
|
||||
static_cast<GLint>(MG_Util::ShaderTranspiler::MAX_TESS_EVALUATION_UNIFORM_COMPONENTS),
|
||||
kFrontendMaxTessEvaluationUniformBlocks, dynamicParameters.MaxUniformBlockSize);
|
||||
break;
|
||||
// ARB_cull_distance. Backend-derived exactly like GL_MAX_CLIP_DISTANCES beside it, and
|
||||
// for a stronger reason: a cull distance discards the whole primitive, so advertising
|
||||
// eight the rasterizer cannot serve turns every culling draw into a silent no-op. Zero is
|
||||
// the honest answer on a host with no cull-distance route, and the conformance suite then
|
||||
// skips the functional cases instead of failing them deep inside a pixel comparison.
|
||||
case GL_MAX_CULL_DISTANCES:
|
||||
*params = dynamicParameters.MaxCullDistances;
|
||||
break;
|
||||
case GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES:
|
||||
*params = dynamicParameters.MaxCombinedClipAndCullDistances;
|
||||
break;
|
||||
case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
|
||||
*params = dynamicParameters.MinProgramTextureGatherOffset;
|
||||
break;
|
||||
@@ -2412,7 +2579,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
*params = kFrontendMaxTransformFeedbackSeparateAttribs;
|
||||
break;
|
||||
case GL_MAX_VERTEX_STREAMS:
|
||||
*params = 1;
|
||||
// GL 4.5 core table 23.62 requires four. MobileGL can only ever EMIT to stream 0 -
|
||||
// nothing in the shader pipeline supports layout(stream = N), EmitStreamVertex or a
|
||||
// per-stream capture layout - but that is a statement about what a geometry shader
|
||||
// may produce, not about which stream indices exist. Streams 1..3 exist and are
|
||||
// permanently empty, and the two entry points that address a stream say so: an
|
||||
// indexed primitive query on one answers zero (GL_Query's emptyVertexStream) and
|
||||
// glDrawTransformFeedbackStream on one draws nothing. Answering 1 instead used to
|
||||
// make both of them GL_INVALID_VALUE.
|
||||
*params = kFrontendMaxVertexStreams;
|
||||
break;
|
||||
case GL_TRANSFORM_FEEDBACK_ACTIVE:
|
||||
*params = MG_State::pGLContext->IsTransformFeedbackActive() ? 1 : 0;
|
||||
@@ -2429,15 +2604,28 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
case GL_MAX_TEXTURE_SIZE:
|
||||
*params = dynamicParameters.MaxTextureSize;
|
||||
break;
|
||||
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
|
||||
case GL_MAX_UNIFORM_BUFFER_BINDINGS: {
|
||||
// Never advertise more bindings than the state layer's indexed-binding array can track
|
||||
// (BufferState::BufferBindingPointCount): glBindBufferBase rejects indices past that
|
||||
// capacity, and the GL CTS per-case state reset calls glBindBufferBase on every
|
||||
// advertised index and expects no error. The floor equals the GL 3.3 core minimum
|
||||
// (36), so the clamp never under-advertises.
|
||||
// advertised index and expects no error. The floor is the GL 4.5 core minimum, and
|
||||
// the array was widened to exactly it, so the two coincide by construction.
|
||||
//
|
||||
// WHY THE BACKEND'S OWN COUNT IS NOT THE CEILING HERE, unlike the shader-storage
|
||||
// family. A GL uniform binding point is where an APPLICATION parks a buffer; it is
|
||||
// not a driver binding point. Neither backend forwards it as one on the draw path:
|
||||
// DirectGLES rebinds the blocks a program declares onto COMPACTED ES points
|
||||
// (BindCurrentProgramWithResources maps block i to ES point i+1) and DirectVulkan
|
||||
// resolves each block to a descriptor. So what the host driver's count bounds is how
|
||||
// many blocks ONE PROGRAM may use, which is GL_MAX_COMBINED_UNIFORM_BLOCKS (70) -
|
||||
// inside the ES 3.2 minimum of 72 - and not how many points an application may bind.
|
||||
static_assert(static_cast<GLint>(MG_State::GLState::BufferBindingPointCount) >=
|
||||
kFrontendMinUniformBufferBindings,
|
||||
"the indexed-binding array must be able to hold every advertised uniform binding point");
|
||||
*params = std::clamp(dynamicParameters.MaxUniformBufferBindings, kFrontendMinUniformBufferBindings,
|
||||
static_cast<GLint>(MG_State::GLState::BufferBindingPointCount));
|
||||
break;
|
||||
}
|
||||
case GL_MAX_UNIFORM_BLOCK_SIZE:
|
||||
*params = dynamicParameters.MaxUniformBlockSize;
|
||||
break;
|
||||
|
||||
@@ -25,9 +25,17 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
GLenum GetError();
|
||||
GLenum GetGraphicsResetStatus();
|
||||
// The GL_MAX_SAMPLES value MobileGL advertises, i.e. the driver's value floored to the GL
|
||||
// core minimum. Frontend multisample validators have to honour this ceiling for every
|
||||
// format, otherwise MobileGL rejects a sample count it advertised itself.
|
||||
// core minimum of 4. This is the RENDERBUFFER ceiling; the three per-category texture
|
||||
// ceilings below have a minimum of one and are reported as probed.
|
||||
GLint GetAdvertisedMaxSamples();
|
||||
// Exactly what GL_MAX_COLOR_TEXTURE_SAMPLES / GL_MAX_DEPTH_TEXTURE_SAMPLES /
|
||||
// GL_MAX_INTEGER_SAMPLES report: the probed backend limit floored at the GL 4.6 core minimum
|
||||
// of ONE (table 23.53). Exported so the frontend's storage validation enforces exactly what
|
||||
// the query promised - it used to floor both at 4 and then let the backend quietly
|
||||
// under-allocate whatever the driver could not actually provide.
|
||||
GLint GetAdvertisedColorTextureMaxSamples();
|
||||
GLint GetAdvertisedDepthTextureMaxSamples();
|
||||
GLint GetAdvertisedIntegerMaxSamples();
|
||||
// What glGetIntegerv(GL_SAMPLES) answers for the CURRENT draw framebuffer: the largest sample
|
||||
// count over its attachments, and 0 for a single-sample or default framebuffer (GL 4.6 core
|
||||
// 9.2.3 / 22.2 - GL_SAMPLE_BUFFERS is 1 exactly when this is non-zero).
|
||||
|
||||
@@ -40,6 +40,12 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
// stand in for the backend's.
|
||||
Uint64 accountedCaptureDrawSnapshot = 0;
|
||||
Uint64 geometryCaptureDrawSnapshot = 0;
|
||||
// Set when glBeginQueryIndexed named a vertex stream above 0. MobileGL advertises
|
||||
// GL_MAX_VERTEX_STREAMS = 4 because GL 4.5 requires it, and nothing in the shader
|
||||
// pipeline can emit to a stream other than 0 - so the primitive count on any other
|
||||
// stream is provably zero, and this makes the object report that instead of
|
||||
// aliasing stream 0's backend counter.
|
||||
Bool emptyVertexStream = false;
|
||||
};
|
||||
|
||||
// Query calls may arrive from any thread (launchers migrate the context
|
||||
@@ -116,6 +122,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
queryObject->ended = false;
|
||||
queryObject->resultCached = false;
|
||||
queryObject->cachedResult = 0;
|
||||
queryObject->emptyVertexStream = false;
|
||||
}
|
||||
|
||||
// Callers must hold g_queryObjectsMutex.
|
||||
@@ -188,6 +195,23 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return false;
|
||||
}
|
||||
|
||||
// A span begun on a vertex stream this implementation can never emit to. The answer
|
||||
// is zero, and it is available immediately - the backend query that ran alongside it
|
||||
// counted stream 0 and must not be reported here.
|
||||
if (queryObject->emptyVertexStream) {
|
||||
switch (pname) {
|
||||
case GL_QUERY_RESULT:
|
||||
case GL_QUERY_RESULT_NO_WAIT:
|
||||
outValue = 0;
|
||||
return true;
|
||||
case GL_QUERY_RESULT_AVAILABLE:
|
||||
outValue = GL_TRUE;
|
||||
return true;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch (pname) {
|
||||
case GL_QUERY_TARGET:
|
||||
// The target a query was begun with (or created with, for glCreateQueries) - state
|
||||
@@ -741,14 +765,15 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
namespace {
|
||||
Bool IsPerVertexStreamQueryTarget(GLenum target) {
|
||||
return target == GL_PRIMITIVES_GENERATED || target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
|
||||
}
|
||||
|
||||
// The indexed query entry points differ from the plain ones only in the vertex
|
||||
// stream they address (GL 4.6 core 4.2.1): index must be below GL_MAX_VERTEX_STREAMS
|
||||
// for the two transform feedback targets and zero for every other target. With a
|
||||
// single vertex stream both bounds are 1, so a valid call is always index 0 and
|
||||
// forwards to the unindexed implementation.
|
||||
// for the two transform feedback targets and zero for every other target.
|
||||
Bool ValidateQueryStreamIndex(const char* function, GLenum target, GLuint index) {
|
||||
const Bool perStreamTarget =
|
||||
target == GL_PRIMITIVES_GENERATED || target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;
|
||||
const Bool perStreamTarget = IsPerVertexStreamQueryTarget(target);
|
||||
GLint maxVertexStreams = 1;
|
||||
if (perStreamTarget) {
|
||||
GetIntegerv(GL_MAX_VERTEX_STREAMS, &maxVertexStreams);
|
||||
@@ -761,11 +786,29 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
: "index must be zero for this query target.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Streams 1..GL_MAX_VERTEX_STREAMS-1 exist but nothing can emit to them, so a span begun
|
||||
// on one counts zero primitives. Flagging the object is what keeps that answer honest:
|
||||
// BeginQuery below still opens a real backend query (it is the only way to reuse the
|
||||
// whole target/object state machine), and that query counts STREAM 0.
|
||||
//
|
||||
// Known simplification, spelled out rather than hidden: because the backend query is
|
||||
// shared, only ONE query may be active per target here, while GL allows one per
|
||||
// (target, stream) pair. A program running a stream-0 and a stream-2
|
||||
// GL_PRIMITIVES_GENERATED query at the same time gets GL_INVALID_OPERATION on the
|
||||
// second. Nothing can produce a non-zero stream-2 result to be worth more than that
|
||||
// until the shader pipeline grows layout(stream = N).
|
||||
void MarkQueryEmptyVertexStream(GLuint id) {
|
||||
const std::lock_guard<std::mutex> lock(g_queryObjectsMutex);
|
||||
auto* queryObject = FindQueryObjectLocked(id);
|
||||
if (queryObject && queryObject->active) queryObject->emptyVertexStream = true;
|
||||
}
|
||||
} // namespace
|
||||
|
||||
void BeginQueryIndexed(GLenum target, GLuint index, GLuint id) {
|
||||
if (!ValidateQueryStreamIndex(__FUNCTION__, target, index)) return;
|
||||
BeginQuery(target, id);
|
||||
if (index != 0 && IsPerVertexStreamQueryTarget(target)) MarkQueryEmptyVertexStream(id);
|
||||
}
|
||||
|
||||
void EndQueryIndexed(GLenum target, GLuint index) {
|
||||
|
||||
@@ -522,44 +522,46 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
return sampleCounts.empty() ? 0 : sampleCounts.front();
|
||||
}
|
||||
|
||||
// The ceiling the frontend enforces, which must never be lower than the one MobileGL
|
||||
// advertises: the CTS - and real applications - read GL_MAX_SAMPLES once and hand that
|
||||
// exact count to glTexImage*Multisample for every format. Answering 4 there and then
|
||||
// rejecting 4 here because the ES driver reports GL_MAX_INTEGER_SAMPLES 1 (Adreno) is a
|
||||
// self-inconsistency, not a spec-mandated error. The backends clamp the count they hand
|
||||
// the driver; the shadow state keeps reporting what the application asked for.
|
||||
// The ceiling the frontend enforces, which is EXACTLY the one MobileGL advertises for
|
||||
// this format's category - GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_INTEGER_SAMPLES or
|
||||
// GL_MAX_COLOR_TEXTURE_SAMPLES, all three of which have a GL 4.6 minimum of one and are
|
||||
// reported as probed. It used to floor all three at GL_MAX_SAMPLES (4) on the reasoning
|
||||
// that an application reads GL_MAX_SAMPLES once and hands that count to every
|
||||
// glTexStorage*Multisample. That reasoning had it backwards: on Adreno and on Mali an
|
||||
// integer multisample texture is backed by ONE sample, so accepting four here did not
|
||||
// make four samples exist - ClampSamplesToBackendSupport quietly allocated one and the
|
||||
// application wrote per-sample data it could never read back. Raising INVALID_OPERATION
|
||||
// is what a real driver does, and it is what makes that silent squeeze unreachable for
|
||||
// application-visible storage.
|
||||
Int GetMaxSupportedTextureSamples(TextureTarget textureTarget,
|
||||
TextureInternalFormat textureInternalFormat) {
|
||||
if (MG_Backend::pActiveBackendObject == nullptr) {
|
||||
return std::numeric_limits<Int>::max();
|
||||
}
|
||||
|
||||
const Int advertisedMaxSamples = GetAdvertisedMaxSamples();
|
||||
const Bool isDepthOrStencil = MG_Util::IsDepthFormatInternalFormat(textureInternalFormat) ||
|
||||
MG_Util::IsStencilFormatInternalFormat(textureInternalFormat);
|
||||
Bool isIntegerFormat = false;
|
||||
if (!isDepthOrStencil) {
|
||||
GLenum normalizedInternalFormat =
|
||||
MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat);
|
||||
GLenum normalizedFormat = GL_RGBA;
|
||||
GLenum normalizedType = GL_UNSIGNED_BYTE;
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
|
||||
normalizedInternalFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat,
|
||||
&normalizedFormat, &normalizedType);
|
||||
isIntegerFormat = normalizedFormat == GL_RED_INTEGER || normalizedFormat == GL_RG_INTEGER ||
|
||||
normalizedFormat == GL_RGB_INTEGER || normalizedFormat == GL_RGBA_INTEGER;
|
||||
}
|
||||
const Int categoryMaxSamples = isDepthOrStencil ? GetAdvertisedDepthTextureMaxSamples()
|
||||
: isIntegerFormat ? GetAdvertisedIntegerMaxSamples()
|
||||
: GetAdvertisedColorTextureMaxSamples();
|
||||
|
||||
// glGetInternalformativ(GL_SAMPLES) is answered from this very list (GetInternalformativ
|
||||
// below), and GL 4.6 core 8.8 makes that query the definition of the per-format
|
||||
// maximum - validating against anything else is how the two answers drifted apart.
|
||||
const Int probedMaxSamples = GetProbedMaxTextureSamples(textureTarget, textureInternalFormat);
|
||||
if (probedMaxSamples > 0) {
|
||||
return std::max(probedMaxSamples, advertisedMaxSamples);
|
||||
}
|
||||
|
||||
const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
|
||||
if (MG_Util::IsDepthFormatInternalFormat(textureInternalFormat) ||
|
||||
MG_Util::IsStencilFormatInternalFormat(textureInternalFormat)) {
|
||||
return std::max(dynamicParameters.MaxDepthTextureSamples, advertisedMaxSamples);
|
||||
}
|
||||
|
||||
GLenum normalizedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(textureInternalFormat);
|
||||
GLenum normalizedFormat = GL_RGBA;
|
||||
GLenum normalizedType = GL_UNSIGNED_BYTE;
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
|
||||
normalizedInternalFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat,
|
||||
&normalizedFormat, &normalizedType);
|
||||
const Bool isIntegerFormat = normalizedFormat == GL_RED_INTEGER || normalizedFormat == GL_RG_INTEGER ||
|
||||
normalizedFormat == GL_RGB_INTEGER || normalizedFormat == GL_RGBA_INTEGER;
|
||||
return std::max(isIntegerFormat ? dynamicParameters.MaxIntegerSamples
|
||||
: dynamicParameters.MaxColorTextureSamples,
|
||||
advertisedMaxSamples);
|
||||
return probedMaxSamples > 0 ? std::max(probedMaxSamples, categoryMaxSamples) : categoryMaxSamples;
|
||||
}
|
||||
|
||||
Bool ValidateTextureMultisampleStorage(TextureTarget textureTarget, GLsizei samples, GLsizei width,
|
||||
|
||||
@@ -12,15 +12,15 @@
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Converters/MGToGL/DataTypeConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/DataTypeConverter.h>
|
||||
#include <MG_Util/ShaderTranspiler/CompileEnv.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl::VertexArrayImpl {
|
||||
Uint GetMaxVertexAttribs() {
|
||||
constexpr Uint capacity = static_cast<Uint>(MG_State::GLState::VertexArrayObject::MAX_VERTEX_ATTRIBS);
|
||||
if (!MG_Backend::pActiveBackendObject) return capacity;
|
||||
|
||||
const Int backendLimit = MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxVertexAttribs;
|
||||
if (backendLimit <= 0) return capacity;
|
||||
return std::min(static_cast<Uint>(backendLimit), capacity);
|
||||
// Shared with reflection's limit and with gl_MaxVertexAttribs; see ResolveMaxVertexAttribs.
|
||||
const Bool hasBackend = MG_Backend::pActiveBackendObject != nullptr;
|
||||
const Int backendLimit =
|
||||
hasBackend ? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxVertexAttribs : 0;
|
||||
return static_cast<Uint>(MG_Util::ShaderTranspiler::ResolveMaxVertexAttribs(hasBackend, backendLimit));
|
||||
}
|
||||
|
||||
Uint GetMaxVertexAttribBindings() {
|
||||
|
||||
Reference in New Issue
Block a user