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[Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth
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@@ -688,16 +688,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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// GL_MAX_SAMPLES is the ceiling over all formats; an integer format has its own
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// (GL_MAX_INTEGER_SAMPLES) and GL 4.6 core 9.2.4 makes exceeding it INVALID_OPERATION.
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// The multisample TEXTURE path resolves the limit per format the same way
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// (GL_Texture.cpp, GetMaxSupportedTextureSamples). Both are floored to the value MobileGL
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// advertises: on a driver where the two differ - Adreno reports GL_MAX_SAMPLES 4 and
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// GL_MAX_INTEGER_SAMPLES 1 - rejecting the advertised count here only moves the failure
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// from the driver into MobileGL, so the frontend accepts it and the backend clamps the
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// count it actually hands the driver.
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// (GL_Texture.cpp, GetMaxSupportedTextureSamples), and both now enforce exactly what their
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// pname advertises. The integer ceiling used to be floored at GL_MAX_SAMPLES so that the
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// frontend would accept a count it had advertised globally - but on Adreno and Mali the
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// integer path is genuinely one sample, and accepting four only moved the failure from an
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// honest INVALID_OPERATION here to a silently under-allocated renderbuffer.
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Int GetMaxRenderbufferSamplesForFormat_State(TextureInternalFormat format) {
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if (MG_Backend::pActiveBackendObject == nullptr) {
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return std::numeric_limits<Int>::max();
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}
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const auto& dynamicParameters = MG_Backend::pActiveBackendObject->GetDynamicParameters();
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GLenum normalizedInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(format);
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GLenum normalizedFormat = GL_RGBA;
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@@ -711,10 +710,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (!isIntegerFormat) {
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return GetMaxRenderbufferSamples_State();
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}
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// Per-format still, but never below the ceiling glGetIntegerv(GL_MAX_SAMPLES) promised:
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// the driver's raw GL_MAX_INTEGER_SAMPLES stays the *backend* limit and the backend
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// clamps to it, while the frontend honours what it advertised.
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return std::max(dynamicParameters.MaxIntegerSamples, GetAdvertisedMaxSamples());
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// Exactly what glGetIntegerv(GL_MAX_INTEGER_SAMPLES) reports.
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return GetAdvertisedIntegerMaxSamples();
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}
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Bool ValidateRenderbufferStorageSize_State(GLsizei width, GLsizei height, const char* caller) {
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