[Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth

This commit is contained in:
2026-08-27 03:47:16 -04:00
parent 07669aacd4
commit 7168f2ef77
24 changed files with 905 additions and 120 deletions
@@ -56,7 +56,13 @@ namespace MGITest {
const std::vector<LimitBound>& BufferLimitTable() {
static const std::vector<LimitBound> table = {
{GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", 36, 256},
// 84 is the GL 4.5 core table 23.64 minimum, and also the width of the state
// layer's indexed-binding array - the two were made to coincide when the array
// was widened from 36, which had made the clamp in GL_Getter degenerate.
{GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", 84, 256},
// 14 uniform blocks on each of the FIVE graphics stages. The sum used to count
// three, and the two tessellation stages were simply missing from it.
{GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", 70, 256},
{GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", 12, 256},
{GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", 8, 256},
{GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", 8, 256},
@@ -199,6 +205,75 @@ namespace MGITest {
"derived component limits are computed in";
}
// The GL 4.5 core minimums that had no case in the getter at all, or that were still
// carrying an ES/GL3.3-tier number. Every one of these answered GL_INVALID_ENUM or a
// too-small value against a context advertising 4.6, and each is the FIRST call its
// conformance case makes - so the case died before it could measure anything.
//
// The cull pair is deliberately absent: zero is a legal answer there (a backend with no
// cull-distance route MUST report it), so it is checked for answerability only, below.
TEST_F(AdvertisedLimitsScenario, EveryGL45CoreMinimumIsMet) {
const std::vector<LimitBound> table = {
{GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS", 15, 256},
{GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS", 256, 1 << 20},
{GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS", 60, 1 << 20},
{GL_MAX_VERTEX_STREAMS, "GL_MAX_VERTEX_STREAMS", 4, 64},
{GL_MAX_GEOMETRY_SHADER_INVOCATIONS, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", 32, 256},
{GL_MAX_SUBROUTINES, "GL_MAX_SUBROUTINES", 256, 1 << 20},
{GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS", 1024, 1 << 20},
{GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", 128, 1 << 16},
{GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", 128, 1 << 16},
{GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", 4096,
1 << 20},
{GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", 16, 256},
{GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", 1024, 1 << 20},
{GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", 14, 256},
{GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", 128, 1 << 16},
{GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", 128, 1 << 16},
{GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", 16, 256},
{GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", 1024,
1 << 20},
{GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", 14, 256},
{GL_MAX_TESS_PATCH_COMPONENTS, "GL_MAX_TESS_PATCH_COMPONENTS", 120, 1 << 16},
{GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS",
58368, 1 << 30},
{GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", 58368, 1 << 30},
};
for (const LimitBound& bound : table) {
GLint value = -424242;
glGetIntegerv(bound.pname, &value);
const unsigned int error = FirstGLError();
EXPECT_EQ(error, GLenum(GL_NO_ERROR)) << bound.name << " is not answerable: " << GLErrorName(error);
if (error != GL_NO_ERROR) continue;
EXPECT_GE(value, bound.minimum) << bound.name << " = " << value << " is below the GL 4.5 minimum "
<< bound.minimum;
EXPECT_LE(value, bound.ceiling) << bound.name << " = " << value << " exceeds the ceiling "
<< bound.ceiling;
}
// ARB_cull_distance's pair. Zero is honest on a backend with no cull-distance route,
// so only answerability and the combined-limit ordering are checked here.
GLint cull = -1;
GLint clip = -1;
GLint combined = -1;
glGetIntegerv(GL_MAX_CULL_DISTANCES, &cull);
glGetIntegerv(GL_MAX_CLIP_DISTANCES, &clip);
glGetIntegerv(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, &combined);
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "the ARB_cull_distance queries must not error";
EXPECT_GE(cull, 0);
EXPECT_GE(combined, cull) << "GL 4.6 core 11.1.3.10: the combined limit is at least the cull one";
EXPECT_GE(combined, clip) << "GL 4.6 core 11.1.3.10: the combined limit is at least the clip one";
// GL_MAX_ELEMENT_INDEX is 64-bit state: the required 2^32-1 does not fit a GLint, so
// the wide query must answer it and the narrow one must saturate rather than wrap.
GLint64 elementIndex = -1;
glGetInteger64v(GL_MAX_ELEMENT_INDEX, &elementIndex);
ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
EXPECT_GE(elementIndex, static_cast<GLint64>(4294967295LL))
<< "GL 4.5 core table 23.55 sets the GL_MAX_ELEMENT_INDEX minimum at 2^32-1";
}
// ARB_viewport_array's own limits. They are advertised from three different places -
// GL_MAX_VIEWPORTS from the frontend's indexed state width, the bounds range and the
// subpixel bits from the backend caps table - and each backend fills that table from a