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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (Getter): answer the GL 4.6 limit surface honestly - tess/cull/subroutine pnames, TBuiltInResource drift, 84 UBO binding points, 64-bit GL_MAX_ELEMENT_INDEX, per-category sample truth
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@@ -56,7 +56,13 @@ namespace MGITest {
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const std::vector<LimitBound>& BufferLimitTable() {
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static const std::vector<LimitBound> table = {
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{GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", 36, 256},
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// 84 is the GL 4.5 core table 23.64 minimum, and also the width of the state
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// layer's indexed-binding array - the two were made to coincide when the array
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// was widened from 36, which had made the clamp in GL_Getter degenerate.
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{GL_MAX_UNIFORM_BUFFER_BINDINGS, "GL_MAX_UNIFORM_BUFFER_BINDINGS", 84, 256},
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// 14 uniform blocks on each of the FIVE graphics stages. The sum used to count
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// three, and the two tessellation stages were simply missing from it.
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{GL_MAX_COMBINED_UNIFORM_BLOCKS, "GL_MAX_COMBINED_UNIFORM_BLOCKS", 70, 256},
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{GL_MAX_COMPUTE_UNIFORM_BLOCKS, "GL_MAX_COMPUTE_UNIFORM_BLOCKS", 12, 256},
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{GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, "GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS", 8, 256},
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{GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, "GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS", 8, 256},
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@@ -199,6 +205,75 @@ namespace MGITest {
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"derived component limits are computed in";
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}
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// The GL 4.5 core minimums that had no case in the getter at all, or that were still
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// carrying an ES/GL3.3-tier number. Every one of these answered GL_INVALID_ENUM or a
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// too-small value against a context advertising 4.6, and each is the FIRST call its
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// conformance case makes - so the case died before it could measure anything.
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//
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// The cull pair is deliberately absent: zero is a legal answer there (a backend with no
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// cull-distance route MUST report it), so it is checked for answerability only, below.
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TEST_F(AdvertisedLimitsScenario, EveryGL45CoreMinimumIsMet) {
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const std::vector<LimitBound> table = {
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{GL_MAX_VARYING_VECTORS, "GL_MAX_VARYING_VECTORS", 15, 256},
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{GL_MAX_VERTEX_UNIFORM_VECTORS, "GL_MAX_VERTEX_UNIFORM_VECTORS", 256, 1 << 20},
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{GL_MAX_VARYING_COMPONENTS, "GL_MAX_VARYING_COMPONENTS", 60, 1 << 20},
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{GL_MAX_VERTEX_STREAMS, "GL_MAX_VERTEX_STREAMS", 4, 64},
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{GL_MAX_GEOMETRY_SHADER_INVOCATIONS, "GL_MAX_GEOMETRY_SHADER_INVOCATIONS", 32, 256},
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{GL_MAX_SUBROUTINES, "GL_MAX_SUBROUTINES", 256, 1 << 20},
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{GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, "GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS", 1024, 1 << 20},
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{GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", 128, 1 << 16},
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{GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", 128, 1 << 16},
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{GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", 4096,
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1 << 20},
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{GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", 16, 256},
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{GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", 1024, 1 << 20},
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{GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", 14, 256},
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{GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", 128, 1 << 16},
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{GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", 128, 1 << 16},
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{GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", 16, 256},
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{GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", 1024,
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1 << 20},
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{GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", 14, 256},
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{GL_MAX_TESS_PATCH_COMPONENTS, "GL_MAX_TESS_PATCH_COMPONENTS", 120, 1 << 16},
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{GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS",
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58368, 1 << 30},
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{GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
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"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", 58368, 1 << 30},
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};
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for (const LimitBound& bound : table) {
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GLint value = -424242;
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glGetIntegerv(bound.pname, &value);
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const unsigned int error = FirstGLError();
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EXPECT_EQ(error, GLenum(GL_NO_ERROR)) << bound.name << " is not answerable: " << GLErrorName(error);
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if (error != GL_NO_ERROR) continue;
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EXPECT_GE(value, bound.minimum) << bound.name << " = " << value << " is below the GL 4.5 minimum "
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<< bound.minimum;
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EXPECT_LE(value, bound.ceiling) << bound.name << " = " << value << " exceeds the ceiling "
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<< bound.ceiling;
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}
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// ARB_cull_distance's pair. Zero is honest on a backend with no cull-distance route,
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// so only answerability and the combined-limit ordering are checked here.
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GLint cull = -1;
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GLint clip = -1;
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GLint combined = -1;
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glGetIntegerv(GL_MAX_CULL_DISTANCES, &cull);
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glGetIntegerv(GL_MAX_CLIP_DISTANCES, &clip);
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glGetIntegerv(GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES, &combined);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR)) << "the ARB_cull_distance queries must not error";
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EXPECT_GE(cull, 0);
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EXPECT_GE(combined, cull) << "GL 4.6 core 11.1.3.10: the combined limit is at least the cull one";
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EXPECT_GE(combined, clip) << "GL 4.6 core 11.1.3.10: the combined limit is at least the clip one";
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// GL_MAX_ELEMENT_INDEX is 64-bit state: the required 2^32-1 does not fit a GLint, so
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// the wide query must answer it and the narrow one must saturate rather than wrap.
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GLint64 elementIndex = -1;
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glGetInteger64v(GL_MAX_ELEMENT_INDEX, &elementIndex);
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ASSERT_EQ(FirstGLError(), GLenum(GL_NO_ERROR));
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EXPECT_GE(elementIndex, static_cast<GLint64>(4294967295LL))
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<< "GL 4.5 core table 23.55 sets the GL_MAX_ELEMENT_INDEX minimum at 2^32-1";
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}
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// ARB_viewport_array's own limits. They are advertised from three different places -
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// GL_MAX_VIEWPORTS from the frontend's indexed state width, the bounds range and the
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// subpixel bits from the backend caps table - and each backend fills that table from a
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