[Misc] (Texture): Start to support GL_DEPTH_COMPONENT32...

This commit is contained in:
BZLZHH
2025-05-17 00:03:00 +08:00
parent e3a25c6274
commit 71df4bae3c
3 changed files with 8 additions and 8 deletions
+3 -3
View File
@@ -131,9 +131,9 @@ namespace MG_Constants {
GL_RGB32F, GL_RGB32I, GL_RGB32UI, GL_RGB16_SNORM, GL_RGB16F, GL_RGB16I, GL_RGB16UI,
GL_RGB16, GL_RGB8_SNORM, GL_RGB8, GL_RGB8I, GL_RGB8UI, GL_SRGB8, GL_RGB9_E5,
GL_RG16_SNORM, GL_RG8_SNORM, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_SIGNED_RG_RGTC2,
GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1,
GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, GL_DEPTH32F_STENCIL8,
GL_DEPTH24_STENCIL8
GL_R16_SNORM, GL_R8_SNORM, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_SIGNED_RED_RGTC1,
GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16,
GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8
}; // OpenGL 3
inline const std::unordered_set<GLenum> VALID_TYPES = {