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[Misc] (Texture): Start to support GL_DEPTH_COMPONENT32...
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@@ -37,7 +37,7 @@ namespace MG_GL::GL {
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if (outInternalFormat)
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*outInternalFormat = GL_DEPTH_COMPONENT32F;
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if (outType)
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*outType = GL_UNSIGNED_INT;
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*outType = GL_FLOAT;
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if (outFormat)
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*outFormat = format;
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break;
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