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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
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@@ -207,5 +207,53 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
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m_dynamicParameters.UniformBufferOffsetAlignment = m_vulkanCaps.UniformBufferOffsetAlignment;
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m_dynamicParameters.AliasedLineWidthRangeMin = m_vulkanCaps.AliasedLineWidthRangeMin;
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m_dynamicParameters.AliasedLineWidthRangeMax = m_vulkanCaps.AliasedLineWidthRangeMax;
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m_dynamicParameters.SmoothLineWidthRangeMin = m_vulkanCaps.SmoothLineWidthRangeMin;
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m_dynamicParameters.SmoothLineWidthRangeMax = m_vulkanCaps.SmoothLineWidthRangeMax;
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m_dynamicParameters.SmoothLineWidthGranularity = m_vulkanCaps.SmoothLineWidthGranularity;
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m_dynamicParameters.PointSizeRangeMin = m_vulkanCaps.PointSizeRangeMin;
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m_dynamicParameters.PointSizeRangeMax = m_vulkanCaps.PointSizeRangeMax;
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m_dynamicParameters.PointSizeGranularity = m_vulkanCaps.PointSizeGranularity;
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m_dynamicParameters.Max3DTextureSize = m_vulkanCaps.Max3DTextureSize;
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m_dynamicParameters.MaxArrayTextureLayers = m_vulkanCaps.MaxArrayTextureLayers;
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m_dynamicParameters.MaxCubeMapTextureSize = m_vulkanCaps.MaxCubeMapTextureSize;
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m_dynamicParameters.MaxFramebufferWidth = m_vulkanCaps.MaxFramebufferWidth;
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m_dynamicParameters.MaxFramebufferHeight = m_vulkanCaps.MaxFramebufferHeight;
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m_dynamicParameters.MaxFramebufferLayers = m_vulkanCaps.MaxFramebufferLayers;
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m_dynamicParameters.MaxRenderbufferSize = m_vulkanCaps.MaxRenderbufferSize;
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m_dynamicParameters.MaxTextureSize = m_vulkanCaps.MaxTextureSize;
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m_dynamicParameters.MaxColorTextureSamples = m_vulkanCaps.MaxColorTextureSamples;
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m_dynamicParameters.MaxDepthTextureSamples = m_vulkanCaps.MaxDepthTextureSamples;
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m_dynamicParameters.MaxFramebufferSamples = m_vulkanCaps.MaxFramebufferSamples;
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m_dynamicParameters.MaxIntegerSamples = m_vulkanCaps.MaxIntegerSamples;
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m_dynamicParameters.MaxSamples = m_vulkanCaps.MaxSamples;
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m_dynamicParameters.MaxSampleMaskWords = m_vulkanCaps.MaxSampleMaskWords;
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m_dynamicParameters.MaxTextureImageUnits = m_vulkanCaps.MaxTextureImageUnits;
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m_dynamicParameters.MaxVertexTextureImageUnits = m_vulkanCaps.MaxVertexTextureImageUnits;
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m_dynamicParameters.MaxComputeTextureImageUnits = m_vulkanCaps.MaxComputeTextureImageUnits;
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m_dynamicParameters.MaxCombinedTextureImageUnits = m_vulkanCaps.MaxCombinedTextureImageUnits;
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m_dynamicParameters.MaxVertexAttribs = m_vulkanCaps.MaxVertexAttribs;
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m_dynamicParameters.MaxComputeShaderStorageBlocks = m_vulkanCaps.MaxComputeShaderStorageBlocks;
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m_dynamicParameters.MaxCombinedShaderStorageBlocks = m_vulkanCaps.MaxCombinedShaderStorageBlocks;
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m_dynamicParameters.MaxComputeUniformBlocks = m_vulkanCaps.MaxComputeUniformBlocks;
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m_dynamicParameters.MaxComputeWorkGroupInvocations = m_vulkanCaps.MaxComputeWorkGroupInvocations;
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m_dynamicParameters.MaxShaderStorageBufferBindings = m_vulkanCaps.MaxShaderStorageBufferBindings;
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m_dynamicParameters.MaxTextureBufferSize = m_vulkanCaps.MaxTextureBufferSize;
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m_dynamicParameters.MaxUniformBufferBindings = m_vulkanCaps.MaxUniformBufferBindings;
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m_dynamicParameters.MaxUniformBlockSize = m_vulkanCaps.MaxUniformBlockSize;
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m_dynamicParameters.MaxImageUnits = m_vulkanCaps.MaxImageUnits;
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m_dynamicParameters.MaxCombinedImageUniforms = m_vulkanCaps.MaxCombinedImageUniforms;
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m_dynamicParameters.MaxComputeImageUniforms = m_vulkanCaps.MaxComputeImageUniforms;
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m_dynamicParameters.MaxDrawBuffers = m_vulkanCaps.MaxDrawBuffers;
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m_dynamicParameters.MaxColorAttachments = m_vulkanCaps.MaxColorAttachments;
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m_dynamicParameters.MaxClipDistances = m_vulkanCaps.MaxClipDistances;
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m_dynamicParameters.MaxViewports = m_vulkanCaps.MaxViewports;
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m_dynamicParameters.MaxViewportWidth = m_vulkanCaps.MaxViewportWidth;
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m_dynamicParameters.MaxViewportHeight = m_vulkanCaps.MaxViewportHeight;
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m_dynamicParameters.ViewportBoundsRangeMin = m_vulkanCaps.ViewportBoundsRangeMin;
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m_dynamicParameters.ViewportBoundsRangeMax = m_vulkanCaps.ViewportBoundsRangeMax;
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m_dynamicParameters.ViewportSubpixelBits = m_vulkanCaps.ViewportSubpixelBits;
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m_dynamicParameters.SupportsWideLines = m_vulkanCaps.SupportsWideLines;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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