mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
This commit is contained in:
@@ -39,7 +39,25 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontFace, sizeof(payload.frontFace)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthTestEnable, sizeof(payload.depthTestEnable)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthWriteEnable, sizeof(payload.depthWriteEnable)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthBiasEnable, sizeof(payload.depthBiasEnable)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.rasterizerDiscardEnable, sizeof(payload.rasterizerDiscardEnable)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.logicOpEnable, sizeof(payload.logicOpEnable)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.stencilTestEnable, sizeof(payload.stencilTestEnable)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.depthCompareOp, sizeof(payload.depthCompareOp)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.logicOp, sizeof(payload.logicOp)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontStencilFailOp, sizeof(payload.frontStencilFailOp)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.frontStencilPassOp, sizeof(payload.frontStencilPassOp)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.frontStencilDepthFailOp, sizeof(payload.frontStencilDepthFailOp)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.frontStencilCompareOp, sizeof(payload.frontStencilCompareOp)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.backStencilFailOp, sizeof(payload.backStencilFailOp)));
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XXHASH_VERIFY(XXH64_update(m_hashState, &payload.backStencilPassOp, sizeof(payload.backStencilPassOp)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.backStencilDepthFailOp, sizeof(payload.backStencilDepthFailOp)));
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XXHASH_VERIFY(
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XXH64_update(m_hashState, &payload.backStencilCompareOp, sizeof(payload.backStencilCompareOp)));
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if (payload.colorAttachmentCount > 0) {
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XXHASH_VERIFY(XXH64_update(
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m_hashState,
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@@ -86,7 +104,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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static constexpr VkDynamicState kDynamicStates[] = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_BLEND_CONSTANTS,
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VK_DYNAMIC_STATE_DEPTH_BIAS,
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VK_DYNAMIC_STATE_LINE_WIDTH,
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VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK,
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VK_DYNAMIC_STATE_STENCIL_WRITE_MASK,
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VK_DYNAMIC_STATE_STENCIL_REFERENCE
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};
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VkPipelineDynamicStateCreateInfo dynamicState{};
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@@ -105,6 +129,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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raster.polygonMode = VK_POLYGON_MODE_FILL;
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raster.cullMode = payload.cullMode;
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raster.frontFace = payload.frontFace;
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raster.depthBiasEnable = payload.depthBiasEnable ? VK_TRUE : VK_FALSE;
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raster.rasterizerDiscardEnable = payload.rasterizerDiscardEnable ? VK_TRUE : VK_FALSE;
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raster.lineWidth = 1.0f;
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VkPipelineMultisampleStateCreateInfo ms{VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO};
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@@ -115,13 +141,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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depthStencil.depthWriteEnable = payload.depthWriteEnable ? VK_TRUE : VK_FALSE;
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depthStencil.depthCompareOp = payload.depthCompareOp;
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depthStencil.depthBoundsTestEnable = VK_FALSE;
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depthStencil.stencilTestEnable = VK_FALSE;
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depthStencil.stencilTestEnable = payload.stencilTestEnable ? VK_TRUE : VK_FALSE;
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if (payload.stencilTestEnable) {
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depthStencil.front.failOp = payload.frontStencilFailOp;
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depthStencil.front.passOp = payload.frontStencilPassOp;
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depthStencil.front.depthFailOp = payload.frontStencilDepthFailOp;
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depthStencil.front.compareOp = payload.frontStencilCompareOp;
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depthStencil.front.compareMask = 0xffffffffu;
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depthStencil.front.writeMask = 0xffffffffu;
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depthStencil.front.reference = 0;
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depthStencil.back.failOp = payload.backStencilFailOp;
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depthStencil.back.passOp = payload.backStencilPassOp;
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depthStencil.back.depthFailOp = payload.backStencilDepthFailOp;
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depthStencil.back.compareOp = payload.backStencilCompareOp;
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depthStencil.back.compareMask = 0xffffffffu;
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depthStencil.back.writeMask = 0xffffffffu;
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depthStencil.back.reference = 0;
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}
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Vector<VkPipelineColorBlendAttachmentState> colorAttachments(payload.colorAttachmentCount);
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for (Uint32 i = 0; i < payload.colorAttachmentCount; ++i) {
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colorAttachments[i] = payload.colorBlendAttachments[i];
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}
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VkPipelineColorBlendStateCreateInfo blend{VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO};
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blend.logicOpEnable = payload.logicOpEnable ? VK_TRUE : VK_FALSE;
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blend.logicOp = payload.logicOp;
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blend.attachmentCount = payload.colorAttachmentCount;
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blend.pAttachments = colorAttachments.empty() ? nullptr : colorAttachments.data();
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