mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
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@@ -29,8 +29,43 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Uint32 stencil = 0;
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};
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struct PendingClearKey {
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MG_State::GLState::ITextureObject* texture = nullptr;
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Uint32 mipLevel = 0;
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Uint32 baseArrayLayer = 0;
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Uint32 layerCount = 1;
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Bool operator==(const PendingClearKey& other) const {
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return texture == other.texture && mipLevel == other.mipLevel &&
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baseArrayLayer == other.baseArrayLayer && layerCount == other.layerCount;
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}
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};
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struct PendingClearEntry {
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PendingClearKey key{};
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ClearAttachmentPayload payload{};
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};
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struct PendingClearKeyHash {
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SizeT operator()(const PendingClearKey& key) const {
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const SizeT textureHash = std::hash<MG_State::GLState::ITextureObject*>{}(key.texture);
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const SizeT mipHash = std::hash<Uint32>{}(key.mipLevel);
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const SizeT layerHash = std::hash<Uint32>{}(key.baseArrayLayer);
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const SizeT layerCountHash = std::hash<Uint32>{}(key.layerCount);
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SizeT hash = textureHash;
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hash ^= mipHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
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hash ^= layerHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
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hash ^= layerCountHash + 0x9e3779b9u + (hash << 6) + (hash >> 2);
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return hash;
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}
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};
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class VkClearManager {
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public:
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static PendingClearKey MakePendingClearKey(const MG_State::GLState::FramebufferAttachmentObject& attachment);
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static PendingClearKey MakePendingClearKey(MG_State::GLState::ITextureObject* texture, Uint32 mipLevel = 0,
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Uint32 baseArrayLayer = 0, Uint32 layerCount = 1);
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Bool Initialize();
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void Shutdown();
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@@ -38,13 +73,22 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void QueueClear(
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const ClearAttachmentPayload& clearPayload,
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const SharedPtr<MG_State::GLState::ITextureObject>& texture);
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void QueueClear(const ClearAttachmentPayload& clearPayload,
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const MG_State::GLState::FramebufferAttachmentObject& attachment);
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Bool HasPendingClear(MG_State::GLState::ITextureObject* texture);
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Bool GetPendingClear(MG_State::GLState::ITextureObject* texture, ClearAttachmentPayload& outPayload);
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Bool HasPendingClear(const PendingClearKey& key);
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Bool HasPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment);
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Bool GetPendingClear(const PendingClearKey& key, ClearAttachmentPayload& outPayload);
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Bool GetPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment,
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ClearAttachmentPayload& outPayload);
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Bool GetPendingClears(MG_State::GLState::ITextureObject* texture, Vector<PendingClearEntry>& outEntries);
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void PopPendingClear(MG_State::GLState::ITextureObject* texture);
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void PopPendingClear(const PendingClearKey& key);
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void PopPendingClear(const MG_State::GLState::FramebufferAttachmentObject& attachment);
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SizeT CollectGarbage();
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private:
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Uint8 m_gcCounter = 0;
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UnorderedMap<MG_State::GLState::ITextureObject*, ClearAttachmentPayload> m_pendingClears;
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UnorderedMap<PendingClearKey, ClearAttachmentPayload, PendingClearKeyHash> m_pendingClears;
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UnorderedMap<MG_State::GLState::ITextureObject*, WeakPtr<MG_State::GLState::ITextureObject>> m_aliveObjects;
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};
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} // namespace MobileGL::MG_Backend::DirectVulkan
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