mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 20:58:31 +09:00
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
This commit is contained in:
@@ -12,6 +12,62 @@
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#include <MG_Backend/BackendObjects.h>
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namespace MobileGL::MG_Impl::GLImpl {
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static Bool ValidateCurrentProgramForExecution(const char* functionName) {
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const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
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if (!currentProgram) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "There is no current program object."));
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return false;
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}
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if (!currentProgram->GetLinkStatus()) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"The current program object is not linked."));
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return false;
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}
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return true;
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}
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static Bool ValidateCurrentProgramForCompute(const char* functionName) {
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if (!ValidateCurrentProgramForExecution(functionName)) return false;
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const auto& currentProgram = MG_State::pGLContext->GetCurrentProgram();
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if (currentProgram->GetShaderIndexByStage(ShaderStage::Compute) < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"The current program object has no compute shader stage."));
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return false;
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}
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return true;
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}
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static Bool ValidatePrimitiveModeForBackend(const char* functionName, GLenum mode) {
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const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
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if (!activeBackendObject) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "No active backend object."));
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return false;
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}
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if (activeBackendObject->GetBackendType() == BackendType::DirectVulkan && mode == GL_LINE_LOOP) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidOperation,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"Primitive mode GL_LINE_LOOP is not supported by the DirectVulkan backend."));
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return false;
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}
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return true;
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}
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void Clear_Backend(GLbitfield mask) {
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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@@ -164,6 +220,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "Backend does not support compute dispatch."));
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return;
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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dispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
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}
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@@ -176,6 +233,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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"Backend does not support indirect compute dispatch."));
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return;
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}
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if (!ValidateCurrentProgramForCompute(__func__)) return;
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dispatchComputeIndirect(indirect);
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}
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@@ -203,74 +261,106 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
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}
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void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawArraysIndirect_Backend(mode, indirect, drawcount, stride);
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}
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void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
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const void* indices, GLint basevertex) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawRangeElementsBaseVertex_Backend(mode, start, end, count, type, indices, basevertex);
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}
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void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawRangeElements_Backend(mode, start, end, count, type, indices);
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}
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void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex, GLuint baseinstance) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstancedBaseVertexBaseInstance_Backend(mode, count, type, indices, instancecount, basevertex,
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baseinstance);
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}
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void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLint basevertex) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstancedBaseVertex_Backend(mode, count, type, indices, instancecount, basevertex);
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}
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void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
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GLsizei instancecount, GLuint baseinstance) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
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}
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void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
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}
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void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsIndirect_Backend(mode, type, indirect);
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}
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void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
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GLuint baseinstance) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawArraysInstancedBaseInstance_Backend(mode, first, count, instancecount, baseinstance);
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}
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void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawArraysInstanced_Backend(mode, first, count, instancecount);
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}
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void DrawArraysIndirect(GLenum mode, const void* indirect) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawArraysIndirect_Backend(mode, indirect);
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}
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void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices, GLint basevertex) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElementsBaseVertex_Backend(mode, count, type, indices, basevertex);
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}
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void DrawArrays(GLenum mode, GLint first, GLsizei count) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawArrays_Backend(mode, first, count);
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}
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void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawElements_Backend(mode, count, type, indices, drawcount);
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}
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void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
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GLsizei drawcount, const GLint* basevertex) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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MultiDrawElementsBaseVertex_Backend(mode, count, type, indices, drawcount, basevertex);
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}
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@@ -279,6 +369,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
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if (!ValidateCurrentProgramForExecution(__func__)) return;
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if (!ValidatePrimitiveModeForBackend(__func__, mode)) return;
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DrawElements_Backend(mode, count, type, indices);
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}
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