mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 14:48:32 +09:00
[Fix] (MG_Impl, MG_State, MG_Backend, MG_Util): Do source audit by Codex.
This commit is contained in:
@@ -15,6 +15,29 @@ namespace MobileGL::MG_Util::BackendLoader {
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PFN_vkGetPhysicalDeviceProperties2 vkGetPhysicalDeviceProperties2 = nullptr;
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};
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Int ResolveMaxRenderbufferSize(const VkPhysicalDeviceLimits& limits) {
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return std::min<Int>(static_cast<Int>(limits.maxImageDimension2D),
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std::min<Int>(static_cast<Int>(limits.maxFramebufferWidth),
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static_cast<Int>(limits.maxFramebufferHeight)));
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}
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Int MaxSampleCountFromFlags(VkSampleCountFlags flags) {
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if (flags & VK_SAMPLE_COUNT_64_BIT) return 64;
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if (flags & VK_SAMPLE_COUNT_32_BIT) return 32;
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if (flags & VK_SAMPLE_COUNT_16_BIT) return 16;
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if (flags & VK_SAMPLE_COUNT_8_BIT) return 8;
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if (flags & VK_SAMPLE_COUNT_4_BIT) return 4;
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if (flags & VK_SAMPLE_COUNT_2_BIT) return 2;
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return 1;
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}
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Int ResolveConservativeFramebufferSampleLimit(const VkPhysicalDeviceLimits& limits) {
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const VkSampleCountFlags commonFlags = limits.framebufferColorSampleCounts &
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limits.framebufferDepthSampleCounts &
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limits.framebufferStencilSampleCounts;
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return MaxSampleCountFromFlags(commonFlags);
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}
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VulkanDynamicFunctions LoadVulkanDynamicFunctions(VkInstance instance) {
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VulkanDynamicFunctions loaded{};
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if (instance == VK_NULL_HANDLE) {
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@@ -83,6 +106,57 @@ namespace MobileGL::MG_Util::BackendLoader {
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caps.DeviceName = p.deviceName;
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caps.DriverVersionString = DecodeDriverVersion(p.driverVersion);
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caps.UniformBufferOffsetAlignment = static_cast<int>(p.limits.minUniformBufferOffsetAlignment);
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caps.AliasedLineWidthRangeMin = p.limits.lineWidthRange[0];
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caps.AliasedLineWidthRangeMax = p.limits.lineWidthRange[1];
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caps.SmoothLineWidthRangeMin = p.limits.lineWidthRange[0];
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caps.SmoothLineWidthRangeMax = p.limits.lineWidthRange[1];
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caps.SmoothLineWidthGranularity = p.limits.lineWidthGranularity;
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caps.PointSizeRangeMin = p.limits.pointSizeRange[0];
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caps.PointSizeRangeMax = p.limits.pointSizeRange[1];
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caps.PointSizeGranularity = p.limits.pointSizeGranularity;
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caps.Max3DTextureSize = static_cast<Int>(p.limits.maxImageDimension3D);
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caps.MaxArrayTextureLayers = static_cast<Int>(p.limits.maxImageArrayLayers);
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caps.MaxCubeMapTextureSize = static_cast<Int>(p.limits.maxImageDimensionCube);
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caps.MaxFramebufferWidth = static_cast<Int>(p.limits.maxFramebufferWidth);
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caps.MaxFramebufferHeight = static_cast<Int>(p.limits.maxFramebufferHeight);
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caps.MaxFramebufferLayers = static_cast<Int>(p.limits.maxFramebufferLayers);
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caps.MaxRenderbufferSize = ResolveMaxRenderbufferSize(p.limits);
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caps.MaxTextureSize = static_cast<Int>(p.limits.maxImageDimension2D);
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caps.MaxColorTextureSamples = MaxSampleCountFromFlags(p.limits.sampledImageColorSampleCounts);
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caps.MaxDepthTextureSamples = MaxSampleCountFromFlags(p.limits.sampledImageDepthSampleCounts);
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caps.MaxFramebufferSamples = ResolveConservativeFramebufferSampleLimit(p.limits);
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caps.MaxIntegerSamples = MaxSampleCountFromFlags(p.limits.sampledImageIntegerSampleCounts);
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caps.MaxSamples = caps.MaxFramebufferSamples;
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caps.MaxSampleMaskWords = static_cast<Int>(p.limits.maxSampleMaskWords);
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caps.MaxTextureImageUnits = static_cast<Int>(p.limits.maxPerStageDescriptorSampledImages);
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caps.MaxVertexTextureImageUnits = static_cast<Int>(p.limits.maxPerStageDescriptorSampledImages);
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caps.MaxComputeTextureImageUnits = static_cast<Int>(p.limits.maxPerStageDescriptorSampledImages);
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caps.MaxCombinedTextureImageUnits = static_cast<Int>(p.limits.maxDescriptorSetSampledImages);
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caps.MaxVertexAttribs = static_cast<Int>(p.limits.maxVertexInputAttributes);
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caps.MaxComputeShaderStorageBlocks = static_cast<Int>(p.limits.maxPerStageDescriptorStorageBuffers);
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caps.MaxCombinedShaderStorageBlocks = static_cast<Int>(p.limits.maxDescriptorSetStorageBuffers);
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caps.MaxComputeUniformBlocks = static_cast<Int>(p.limits.maxPerStageDescriptorUniformBuffers);
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caps.MaxComputeWorkGroupInvocations = static_cast<Int>(p.limits.maxComputeWorkGroupInvocations);
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caps.MaxShaderStorageBufferBindings = static_cast<Int>(p.limits.maxDescriptorSetStorageBuffers);
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caps.MaxTextureBufferSize = static_cast<Int>(p.limits.maxTexelBufferElements);
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caps.MaxUniformBufferBindings = static_cast<Int>(p.limits.maxDescriptorSetUniformBuffers);
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caps.MaxUniformBlockSize = static_cast<Int>(p.limits.maxUniformBufferRange);
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caps.MaxImageUnits = static_cast<Int>(p.limits.maxPerStageDescriptorStorageImages);
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caps.MaxCombinedImageUniforms = static_cast<Int>(p.limits.maxDescriptorSetStorageImages);
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caps.MaxComputeImageUniforms = static_cast<Int>(p.limits.maxPerStageDescriptorStorageImages);
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caps.MaxDrawBuffers = static_cast<Int>(p.limits.maxFragmentOutputAttachments);
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caps.MaxColorAttachments = static_cast<Int>(p.limits.maxColorAttachments);
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caps.MaxClipDistances = static_cast<Int>(p.limits.maxClipDistances);
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caps.MaxViewports = static_cast<Int>(p.limits.maxViewports);
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caps.MaxViewportWidth = static_cast<Int>(p.limits.maxViewportDimensions[0]);
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caps.MaxViewportHeight = static_cast<Int>(p.limits.maxViewportDimensions[1]);
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caps.ViewportBoundsRangeMin = p.limits.viewportBoundsRange[0];
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caps.ViewportBoundsRangeMax = p.limits.viewportBoundsRange[1];
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caps.ViewportSubpixelBits = static_cast<Int>(p.limits.viewportSubPixelBits);
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VkPhysicalDeviceFeatures supportedFeatures{};
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vkGetPhysicalDeviceFeatures(physicalDevice, &supportedFeatures);
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caps.SupportsWideLines = supportedFeatures.wideLines == VK_TRUE;
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return true;
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}
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@@ -93,5 +167,53 @@ namespace MobileGL::MG_Util::BackendLoader {
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caps.DeviceName = properties.deviceName;
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caps.DriverVersionString = DecodeDriverVersion(properties.driverVersion);
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caps.UniformBufferOffsetAlignment = static_cast<int>(properties.limits.minUniformBufferOffsetAlignment);
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caps.AliasedLineWidthRangeMin = properties.limits.lineWidthRange[0];
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caps.AliasedLineWidthRangeMax = properties.limits.lineWidthRange[1];
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caps.SmoothLineWidthRangeMin = properties.limits.lineWidthRange[0];
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caps.SmoothLineWidthRangeMax = properties.limits.lineWidthRange[1];
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caps.SmoothLineWidthGranularity = properties.limits.lineWidthGranularity;
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caps.PointSizeRangeMin = properties.limits.pointSizeRange[0];
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caps.PointSizeRangeMax = properties.limits.pointSizeRange[1];
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caps.PointSizeGranularity = properties.limits.pointSizeGranularity;
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caps.Max3DTextureSize = static_cast<Int>(properties.limits.maxImageDimension3D);
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caps.MaxArrayTextureLayers = static_cast<Int>(properties.limits.maxImageArrayLayers);
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caps.MaxCubeMapTextureSize = static_cast<Int>(properties.limits.maxImageDimensionCube);
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caps.MaxFramebufferWidth = static_cast<Int>(properties.limits.maxFramebufferWidth);
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caps.MaxFramebufferHeight = static_cast<Int>(properties.limits.maxFramebufferHeight);
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caps.MaxFramebufferLayers = static_cast<Int>(properties.limits.maxFramebufferLayers);
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caps.MaxRenderbufferSize = ResolveMaxRenderbufferSize(properties.limits);
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caps.MaxTextureSize = static_cast<Int>(properties.limits.maxImageDimension2D);
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caps.MaxColorTextureSamples = MaxSampleCountFromFlags(properties.limits.sampledImageColorSampleCounts);
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caps.MaxDepthTextureSamples = MaxSampleCountFromFlags(properties.limits.sampledImageDepthSampleCounts);
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caps.MaxFramebufferSamples = ResolveConservativeFramebufferSampleLimit(properties.limits);
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caps.MaxIntegerSamples = MaxSampleCountFromFlags(properties.limits.sampledImageIntegerSampleCounts);
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caps.MaxSamples = caps.MaxFramebufferSamples;
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caps.MaxSampleMaskWords = static_cast<Int>(properties.limits.maxSampleMaskWords);
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caps.MaxTextureImageUnits = static_cast<Int>(properties.limits.maxPerStageDescriptorSampledImages);
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caps.MaxVertexTextureImageUnits = static_cast<Int>(properties.limits.maxPerStageDescriptorSampledImages);
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caps.MaxComputeTextureImageUnits = static_cast<Int>(properties.limits.maxPerStageDescriptorSampledImages);
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caps.MaxCombinedTextureImageUnits = static_cast<Int>(properties.limits.maxDescriptorSetSampledImages);
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caps.MaxVertexAttribs = static_cast<Int>(properties.limits.maxVertexInputAttributes);
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caps.MaxComputeShaderStorageBlocks = static_cast<Int>(properties.limits.maxPerStageDescriptorStorageBuffers);
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caps.MaxCombinedShaderStorageBlocks = static_cast<Int>(properties.limits.maxDescriptorSetStorageBuffers);
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caps.MaxComputeUniformBlocks = static_cast<Int>(properties.limits.maxPerStageDescriptorUniformBuffers);
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caps.MaxComputeWorkGroupInvocations = static_cast<Int>(properties.limits.maxComputeWorkGroupInvocations);
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caps.MaxShaderStorageBufferBindings = static_cast<Int>(properties.limits.maxDescriptorSetStorageBuffers);
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caps.MaxTextureBufferSize = static_cast<Int>(properties.limits.maxTexelBufferElements);
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caps.MaxUniformBufferBindings = static_cast<Int>(properties.limits.maxDescriptorSetUniformBuffers);
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caps.MaxUniformBlockSize = static_cast<Int>(properties.limits.maxUniformBufferRange);
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caps.MaxImageUnits = static_cast<Int>(properties.limits.maxPerStageDescriptorStorageImages);
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caps.MaxCombinedImageUniforms = static_cast<Int>(properties.limits.maxDescriptorSetStorageImages);
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caps.MaxComputeImageUniforms = static_cast<Int>(properties.limits.maxPerStageDescriptorStorageImages);
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caps.MaxDrawBuffers = static_cast<Int>(properties.limits.maxFragmentOutputAttachments);
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caps.MaxColorAttachments = static_cast<Int>(properties.limits.maxColorAttachments);
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caps.MaxClipDistances = static_cast<Int>(properties.limits.maxClipDistances);
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caps.MaxViewports = static_cast<Int>(properties.limits.maxViewports);
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caps.MaxViewportWidth = static_cast<Int>(properties.limits.maxViewportDimensions[0]);
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caps.MaxViewportHeight = static_cast<Int>(properties.limits.maxViewportDimensions[1]);
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caps.ViewportBoundsRangeMin = properties.limits.viewportBoundsRange[0];
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caps.ViewportBoundsRangeMax = properties.limits.viewportBoundsRange[1];
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caps.ViewportSubpixelBits = static_cast<Int>(properties.limits.viewportSubPixelBits);
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caps.SupportsWideLines = false;
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}
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} // namespace MobileGL::MG_Util::BackendLoader
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