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https://github.com/MobileGL-Dev/MobileGL
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[Refactor] (P13 W6b): the data-arm predicate folds out of every backend branch; frontend-arm unit cases go, three adapted, and two GL sampling rules move to an integration scenario.
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@@ -800,15 +800,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (m_physicalDevice == VK_NULL_HANDLE || format == VK_FORMAT_UNDEFINED) {
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return false;
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}
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if (MG_Config::DataArmIsRecord()) {
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const auto found = m_wireVertexFormatSupport.find(format);
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if (found != m_wireVertexFormatSupport.end()) return found->second;
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VkFormatProperties properties{};
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vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &properties);
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const Bool supported = (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
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m_wireVertexFormatSupport.emplace(format, supported);
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return supported;
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}
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const auto found = m_wireVertexFormatSupport.find(format);
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if (found != m_wireVertexFormatSupport.end()) return found->second;
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VkFormatProperties properties{};
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vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &properties);
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const Bool supported = (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
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m_wireVertexFormatSupport.emplace(format, supported);
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return supported;
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VkFormatProperties properties{};
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vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &properties);
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return (properties.bufferFeatures & VK_FORMAT_FEATURE_VERTEX_BUFFER_BIT) != 0;
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