[Fix] (Review): decline a point-size program the device cannot run, bound the compile-failure source dump, and correct the pass-through rationale

This commit is contained in:
2026-08-27 15:42:04 -04:00
parent 57635a9198
commit 7520607d47
7 changed files with 152 additions and 14 deletions
@@ -3764,6 +3764,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
entry.xfbCaptureDeclined = true;
}
// Does this stage need a device feature the device did not give us? Asked ONLY when
// the feature is off, so a device that has it - the common case - pays nothing: the
// whole test is short-circuited before the module is parsed.
//
// gl_PointSize is an ordinary per-vertex output in desktop GL and any
// vertex-processing stage may write it, but Vulkan puts the built-in behind
// shaderTessellationAndGeometryPointSize in the tessellation and geometry stages
// (VUID-RuntimeSpirv-PointSize-06439). glslang emits TessellationPointSize /
// GeometryPointSize from the application's own access, so this program is legal GL
// that this device cannot run - the same shape the DirectGLES arm reports when a
// driver advertises neither EXT nor OES point-size extension, and it deserves the
// same named message rather than a pipeline the driver may fault on.
if (!m_tessellationAndGeometryPointSizeEnabled &&
(stages[i] == ShaderStage::TessControl || stages[i] == ShaderStage::TessEval ||
stages[i] == ShaderStage::Geometry) &&
MG_Util::ShaderTranspiler::ShaderCompiler::ModuleDeclaresTessellationOrGeometryPointSize(
moduleSpv)) {
MGLOG_E_ONCE("ProgramFactory: program %u stage %d accesses gl_PointSize, but this device does not "
"support shaderTessellationAndGeometryPointSize; its draws are refused rather than "
"built into a pipeline the driver may fault on. Point size from a non-vertex stage "
"is not available on this device.",
program.GetExternalIndex(), static_cast<Int>(stages[i]));
entry.pointSizeCapabilityUnsupported = true;
}
VkShaderModuleCreateInfo smci{VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO};
smci.codeSize = moduleSpv.size() * sizeof(Uint);
smci.pCode = moduleSpv.data();
@@ -4040,11 +4065,24 @@ namespace MobileGL::MG_Backend::DirectVulkan {
// PassthroughTessControlTest.MatchesTheFrontendPerVertexBlock is the latch, and it now
// links the program at both 430 and 460.
//
// Only gl_Position is written. gl_PointSize is declared but left alone deliberately:
// writing it from a tessellation stage requires the shaderTessellationAndGeometryPointSize
// feature, which this renderer does not enable, so a program whose evaluation stage reads
// gl_in[].gl_PointSize gets an undefined point size instead of the vertex stage's - a gap
// this trades for not making every tessellated pipeline depend on an optional feature.
// Only gl_Position is written, and gl_PointSize is declared without being forwarded. That
// is a KNOWN GAP, not a design: GL 4.6 core 11.2.2 says the fixed-function pass-through
// hands the input patch to the evaluation stage unmodified, so an evaluation stage
// reading gl_in[].gl_PointSize should see the vertex stage's value and instead sees
// whatever this stage left in gl_out[] - which is nothing. A capture of it (the mirror in
// XfbCaptureDecoratePass) faithfully records that nothing.
//
// The reason this comment used to give - "the renderer does not enable
// shaderTessellationAndGeometryPointSize" - stopped being true when
// VulkanRenderer::CreateLogicalDeviceAndQueues started taking the feature wherever the
// device advertises it. Closing the gap is therefore possible now, but it is not free:
// the forwarding store has to be gated on that feature, because on a device without it
// the store is exactly the invalid usage the build-time refusal
// (VkProgramObject::pointSizeCapabilityUnsupported) exists to keep away from the driver -
// and this synthesized stage is not the application's, so refusing the program because
// MobileGL's own pass-through named a built-in would be the wrong trade. Nothing pins
// the shape either: every case in TessellationXfbCaptureScenario builds an explicit
// control stage, so a TES-without-TCS test has to come with the fix.
const String perVertexBody = BuildPerVertexMemberDeclarations(perVertexMembers);
source += "in gl_PerVertex {\n" + perVertexBody + "} gl_in[gl_MaxPatchVertices];\n";
source += "out gl_PerVertex {\n" + perVertexBody + "} gl_out[];\n";