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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 05:08:31 +09:00
[Fix, Test] (MG_Backend/DirectVulkan): a multisample resolve that must also change orientation resolves through a pooled scratch image, then blits
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@@ -3016,6 +3016,7 @@ void main() {
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DestroySubmitFencePool();
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DestroyDeferredDepthMipmapCleanup();
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DestroyMultisampleResolveScratchImage();
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DestroyComputePipelines();
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// No sweep runs during teardown, but the observers point at this renderer
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@@ -7194,6 +7195,68 @@ void main() {
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return true;
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}
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void VulkanRenderer::DestroyMultisampleResolveScratchImage() {
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if (m_msResolveScratch.image != VK_NULL_HANDLE) {
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vmaDestroyImage(m_allocator, m_msResolveScratch.image, m_msResolveScratch.allocation);
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}
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m_msResolveScratch = {};
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}
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Bool VulkanRenderer::AcquireMultisampleResolveScratchImage(VkCommandBuffer commandBuffer, VkFormat format,
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VkExtent2D extent) {
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if (extent.width == 0 || extent.height == 0 || format == VK_FORMAT_UNDEFINED) {
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return false;
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}
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// Grow-only, and never shrink: these blits repeat at one or two sizes, so the steady state
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// is one allocation for the whole process.
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if (m_msResolveScratch.image == VK_NULL_HANDLE || m_msResolveScratch.format != format ||
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m_msResolveScratch.extent.width < extent.width || m_msResolveScratch.extent.height < extent.height) {
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const VkExtent2D grown = {std::max(extent.width, m_msResolveScratch.extent.width),
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std::max(extent.height, m_msResolveScratch.extent.height)};
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DestroyMultisampleResolveScratchImage();
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VkImageCreateInfo imageInfo{};
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imageInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageInfo.imageType = VK_IMAGE_TYPE_2D;
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imageInfo.format = format;
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imageInfo.extent = {grown.width, grown.height, 1};
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imageInfo.mipLevels = 1;
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imageInfo.arrayLayers = 1;
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imageInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VmaAllocationCreateInfo allocationInfo{};
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allocationInfo.usage = VMA_MEMORY_USAGE_AUTO_PREFER_DEVICE;
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allocationInfo.requiredFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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if (vmaCreateImage(m_allocator, &imageInfo, &allocationInfo, &m_msResolveScratch.image,
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&m_msResolveScratch.allocation, nullptr) != VK_SUCCESS) {
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// Soft failure: the caller keeps the direct resolve, which is what shipped before.
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MGLOG_E("AcquireMultisampleResolveScratchImage: vmaCreateImage failed (format=%d %ux%u)",
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static_cast<Int>(format), grown.width, grown.height);
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m_msResolveScratch = {};
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return false;
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}
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m_msResolveScratch.format = format;
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m_msResolveScratch.extent = grown;
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m_msResolveScratch.layout = VK_IMAGE_LAYOUT_UNDEFINED;
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}
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VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
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VkAccessFlags srcAccessMask = 0;
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GetImageTransitionSourceState(m_msResolveScratch.layout, srcStageMask, srcAccessMask);
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if (!VkTextureManager::TransitionImageLayout(commandBuffer, m_msResolveScratch.image,
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m_msResolveScratch.layout,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, srcStageMask,
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VK_PIPELINE_STAGE_TRANSFER_BIT, srcAccessMask,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_ASPECT_COLOR_BIT)) {
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return false;
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}
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return true;
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}
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// The aspects a depth/stencil format actually carries. VkTextureManager keeps its own copy of
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// this private, and the swapchain's depth/stencil image has no TextureResource to ask.
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static VkImageAspectFlags GetDepthStencilAspectMaskForFormat(VkFormat format) {
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@@ -8004,23 +8067,78 @@ void main() {
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}
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if (srcBinding.sampleCount != VK_SAMPLE_COUNT_1_BIT && dstBinding.sampleCount == VK_SAMPLE_COUNT_1_BIT) {
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// NOTE: vkCmdResolveImage cannot flip, and this region is still built from the raw GL
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// offsets. A multisample-resolve blit whose source or destination is the default
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// framebuffer therefore keeps the pre-fix behaviour; it needs a resolve-then-blit
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// (or blit-then-resolve) split, which is its own change.
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// GL multisample resolve blits are 1:1 by spec; vkCmdBlitImage cannot read a
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// multisampled source.
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// multisampled source, so the samples have to come down through vkCmdResolveImage.
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const Uint32 resolveWidth = static_cast<Uint32>(std::abs(srcX1 - srcX0));
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const Uint32 resolveHeight = static_cast<Uint32>(std::abs(srcY1 - srcY0));
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// vkCmdResolveImage takes ONE offset per side, so it cannot express the axis inversion
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// that a default-framebuffer rect needs - it would land the mirrored band. When the
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// transforms above actually moved the region, split the operation: resolve into a
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// single-sample scratch image at raw offsets, then blit THAT into the destination with
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// the (already transformed) region, which vkCmdBlitImage can invert.
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const Bool regionWasTransformed =
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(readIsDefaultFbo || drawIsDefaultFbo) &&
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(blitRegion.srcOffsets[0].x != srcX0 || blitRegion.srcOffsets[0].y != srcY0 ||
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blitRegion.srcOffsets[1].x != srcX1 || blitRegion.srcOffsets[1].y != srcY1 ||
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blitRegion.dstOffsets[0].x != dstX0 || blitRegion.dstOffsets[0].y != dstY0 ||
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blitRegion.dstOffsets[1].x != dstX1 || blitRegion.dstOffsets[1].y != dstY1);
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const Bool useScratchResolve =
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regionWasTransformed && resolveWidth > 0 && resolveHeight > 0 &&
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AcquireMultisampleResolveScratchImage(frame.commandBuffer, srcBinding.format,
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{resolveWidth, resolveHeight});
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VkImageResolve resolveRegion{};
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resolveRegion.srcSubresource = blitRegion.srcSubresource;
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resolveRegion.srcOffset = {std::min(srcX0, srcX1), std::min(srcY0, srcY1), 0};
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resolveRegion.dstSubresource = blitRegion.dstSubresource;
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resolveRegion.dstOffset = {std::min(dstX0, dstX1), std::min(dstY0, dstY1), 0};
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resolveRegion.extent = {static_cast<Uint32>(std::abs(srcX1 - srcX0)),
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static_cast<Uint32>(std::abs(srcY1 - srcY0)), 1};
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vkCmdResolveImage(frame.commandBuffer,
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srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &resolveRegion);
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resolveRegion.extent = {resolveWidth, resolveHeight, 1};
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if (useScratchResolve) {
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// The scratch copy is a plain single-layer colour image, and the resolve reads the
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// SOURCE band the (possibly inverted) transformed region names - taking its min so
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// an inverted pair still describes the same band.
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resolveRegion.srcOffset = {std::min(blitRegion.srcOffsets[0].x, blitRegion.srcOffsets[1].x),
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std::min(blitRegion.srcOffsets[0].y, blitRegion.srcOffsets[1].y), 0};
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resolveRegion.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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resolveRegion.dstSubresource.mipLevel = 0;
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resolveRegion.dstSubresource.baseArrayLayer = 0;
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resolveRegion.dstSubresource.layerCount = 1;
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resolveRegion.dstOffset = {0, 0, 0};
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vkCmdResolveImage(frame.commandBuffer,
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srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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m_msResolveScratch.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &resolveRegion);
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VkImageLayout scratchLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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const Bool scratchReady = VkTextureManager::TransitionImageLayout(
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frame.commandBuffer, m_msResolveScratch.image, scratchLayout,
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VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT,
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VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
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VK_IMAGE_ASPECT_COLOR_BIT);
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MOBILEGL_ASSERT(scratchReady, "%s: failed to transition the resolve scratch image", __func__);
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m_msResolveScratch.layout = scratchLayout;
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// Second leg: the scratch image holds the resolved band at its own origin, so the
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// source side of the region becomes the whole scratch rect and only the
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// destination keeps the transform.
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VkImageBlit scratchBlit = blitRegion;
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scratchBlit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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scratchBlit.srcSubresource.mipLevel = 0;
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scratchBlit.srcSubresource.baseArrayLayer = 0;
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scratchBlit.srcSubresource.layerCount = 1;
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scratchBlit.srcOffsets[0] = {0, 0, 0};
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scratchBlit.srcOffsets[1] = {static_cast<Int32>(resolveWidth), static_cast<Int32>(resolveHeight), 1};
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vkCmdBlitImage(frame.commandBuffer,
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m_msResolveScratch.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &scratchBlit, filter == GL_LINEAR ? VK_FILTER_LINEAR : VK_FILTER_NEAREST);
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} else {
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resolveRegion.srcOffset = {std::min(srcX0, srcX1), std::min(srcY0, srcY1), 0};
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resolveRegion.dstOffset = {std::min(dstX0, dstX1), std::min(dstY0, dstY1), 0};
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vkCmdResolveImage(frame.commandBuffer,
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srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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dstBinding.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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1, &resolveRegion);
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}
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} else {
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vkCmdBlitImage(frame.commandBuffer,
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srcBinding.image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
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