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[Fix] (MG_Backend/DirectVulkan): hook up TextureManager to TextureEnumConverter
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@@ -100,7 +100,6 @@ private:
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SizeT& outByteSize,
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Uint32& outMipLevelCount);
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static Uint32 GetUploadMipLevelCount(const MG_State::GLState::TextureObjectMipmap& texture, TextureUploadTarget target);
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static VkFormat GetVkFormat(TextureInternalFormat format);
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static VkImageAspectFlags GetAspectMaskForFormat(VkFormat format);
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VkDevice m_device = VK_NULL_HANDLE;
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