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[Fix] (MG_State/Buffer): ignore 0-sized reallocation
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@@ -193,8 +193,10 @@ namespace MG_GL::GL {
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if (buffer == 0) return;
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if (buffer == 0) return;
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auto& bufferObj = *MG_State_T::bufferState->GetOrCreateBufferObject(buffer);
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auto& bufferObj = *MG_State_T::bufferState->GetOrCreateBufferObject(buffer);
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if (bufferObj.isDynamic) return; // Dynamic buffer should be created by glDraw*
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if (bufferObj.isDynamic) return; // Dynamic buffer should be created by glDraw*
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if (size <= 0) return; // ignore 0-sized reallocation
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bufferObj.dirty = false;
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bufferObj.dirty = false;
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Diligent::IBuffer*& pBuffer = MG_Diligent::g_BufferMap[buffer];
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Diligent::IBuffer*& pBuffer = MG_Diligent::g_BufferMap[buffer];
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Diligent::BufferDesc BuffDesc;
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Diligent::BufferDesc BuffDesc;
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