[Fix, Test] (MG_Impl, MG_State): negative-path GL errors for multi_bind, indirect_parameters, texture_storage, compute dispatch/link and buffer-range alignment; indexed getters answer the full pname table

This commit is contained in:
2026-08-11 09:02:22 -04:00
parent d83b4dbbb5
commit 7b593e39ef
9 changed files with 547 additions and 16 deletions
@@ -8,6 +8,7 @@
#include "GL_RenderState.h"
#include <cmath>
#include <MG_Impl/GLImpl/Getter/GL_Getter.h>
#include <MG_State/GLState/Core.h>
#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
@@ -380,7 +381,18 @@ namespace MobileGL::MG_Impl::GLImpl {
return;
}
*data = IsEnabledi_State(target, index);
// GL 4.6 core 22.1: glGetBooleani_v answers EVERY indexed state, not just the indexed
// capabilities - a non-boolean value simply reads back as "is it non-zero". Routing the
// non-capability enums to the pname table glGetIntegeri_v already owns is what makes
// that true; without it a query like glGetBooleani_v(GL_MAX_COMPUTE_WORK_GROUP_COUNT, 0)
// came back GL_INVALID_ENUM (KHR-GL43.compute_shader.max).
if (MG_Util::ConvertGLEnumToCapabilityInput(target) != CapabilityInput::Unknown) {
*data = IsEnabledi_State(target, index);
return;
}
GLint values[4] = {};
GetIntegeri_v(target, index, values);
*data = values[0] != 0 ? GL_TRUE : GL_FALSE;
}
GLboolean IsEnabled_State(GLenum cap) {