From 7bee645b9af60c1eb71acf60c5891a12250d1792 Mon Sep 17 00:00:00 2001 From: BZLZHH Date: Tue, 9 Jun 2026 21:33:27 +0800 Subject: [PATCH] [Fix] (MG_Util/Texture): remove duplicate depth-stencil normalize case --- MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp b/MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp index ca47a601..0a94bef0 100644 --- a/MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp +++ b/MobileGL/MG_Util/Texture/TextureFormatProcessor.cpp @@ -338,9 +338,6 @@ namespace MobileGL::MG_Util::TextureFormatProcessor { break; // Depth Stencil - case GL_DEPTH24_STENCIL8: - *outType = GL_UNSIGNED_INT_24_8; - break; case GL_DEPTH32F_STENCIL8: *outType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; break;