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[Fix] (MG_Impl/GLImpl): report fragment image uniform limits
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@@ -1076,16 +1076,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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*params = kFrontendMaxFragmentInputComponents;
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*params = kFrontendMaxFragmentInputComponents;
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return;
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return;
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case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
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case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
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if (MG_Backend::pActiveBackendObject &&
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// TODO: Track per-stage image uniform limits separately instead of reusing the compute/backend stage cap.
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MG_Backend::pActiveBackendObject->GetBackendType() == BackendType::DirectVulkan) {
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*params = MG_Backend::pActiveBackendObject
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// TODO: Advertise fragment image uniforms on DirectVulkan once image-load-store draw paths do not trap.
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? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxComputeImageUniforms
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*params = 0;
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: MG_Backend::DynamicBackendParameters{}.MaxComputeImageUniforms;
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} else {
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// TODO: Track per-stage image uniform limits separately instead of reusing the compute/backend stage cap.
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*params = MG_Backend::pActiveBackendObject
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? MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxComputeImageUniforms
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: MG_Backend::DynamicBackendParameters{}.MaxComputeImageUniforms;
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}
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return;
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return;
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case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
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case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
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*params = kFrontendMaxFragmentUniformComponents;
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*params = kFrontendMaxFragmentUniformComponents;
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