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[Fix, Test] (MG_Backend/DirectVulkan): never bind or cache a null pipeline, and name the modules a failed vkCreateGraphicsPipelines rejected
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@@ -14,6 +14,16 @@
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#include <Includes.h>
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namespace MobileGL::MG_Backend::DirectVulkan {
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// Enough of a fingerprint to identify the exact module the driver rejected without keeping the
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// SPIR-V alive for every program in the cache: a driver that answers VK_ERROR_UNKNOWN tells us
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// nothing, so the log has to carry the shader's identity itself. Diagnostic only - never part
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// of any pipeline or program hash.
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struct ShaderStageSpirvDigest {
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Uint32 stage = 0; // VkShaderStageFlagBits
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Uint32 wordCount = 0;
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Uint64 hash = 0;
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};
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class PipelineFactory {
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public:
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using HashType = Uint64;
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@@ -62,6 +72,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Array<VkPipelineColorBlendAttachmentState, kMaxColorAttachments> colorBlendAttachments{};
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const Vector<VkPipelineShaderStageCreateInfo>* stages = nullptr;
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const VkPipelineVertexInputStateCreateInfo* vertexInputState = nullptr;
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// Diagnostic only; may be null. Read solely from the pipeline-creation failure path.
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const Vector<ShaderStageSpirvDigest>* stageSpirvDigests = nullptr;
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};
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explicit PipelineFactory(VkDevice device, const VulkanRendererConfig& config);
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