[Fix, Test] (MG_Impl, MG_Test): a persistently mapped unpack buffer is a legal source for the compressed uploads too

This commit is contained in:
2026-08-12 09:24:57 -04:00
parent 442e7eec1c
commit 7ccb762936
2 changed files with 93 additions and 44 deletions
+45 -44
View File
@@ -1376,6 +1376,47 @@ namespace MobileGL::MG_Impl::GLImpl {
return true;
}
// The same rules for the COMPRESSED entry points, whose payload size is the imageSize the
// caller passed rather than something derived from a (format, type) pair - and which have no
// datum size, so the alignment rule above does not apply to them. Shared by
// glCompressedTexImage2D and glCompressedTexSubImage2D so the two cannot drift; the point
// that is easy to get wrong and that KHR-GL44.buffer_storage.map_persistent_texture exists to
// check is the first one: a PERSISTENT mapping stays a legal transfer source.
Bool ValidateCompressedUnpackBufferSource(const void* data, SizeT imageSize, const char* caller) {
const auto& unpackBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (!unpackBuffer) return true;
if (unpackBuffer->IsMapped() && !(unpackBuffer->GetMappingAccess() & BufferMappingAccessBit::Persistent)) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Pixel unpack buffer is currently mapped."));
return false;
}
const SizeT offset = reinterpret_cast<SizeT>(data);
const SizeT bufferSize = unpackBuffer->GetSize();
if (offset > bufferSize || imageSize > bufferSize - offset) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller,
"Unpacking would read past the end of the pixel unpack buffer."));
return false;
}
return true;
}
// Where a compressed upload reads its blocks from: `data` is an offset into the bound unpack
// buffer when there is one, and a client pointer otherwise. Only meaningful once
// ValidateCompressedUnpackBufferSource has passed. Null means there is nothing to read, which
// GL leaves undefined and which callers must not dereference.
const void* CompressedUnpackSource(const void* data) {
const auto& unpackBuffer =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (!unpackBuffer) return data;
return reinterpret_cast<const char*>(unpackBuffer->MappedData()) + reinterpret_cast<SizeT>(data);
}
void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
TextureUploadTarget textureUploadTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
@@ -3587,28 +3628,8 @@ namespace MobileGL::MG_Impl::GLImpl {
}
// ======================= Processing ================================
const void* compressedBytes = data;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
if (pixelUnpackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Pixel unpack buffer is currently mapped."));
return;
}
const SizeT offset = reinterpret_cast<SizeT>(data);
const SizeT bufferSize = pixelUnpackBufferObject->GetSize();
if (offset > bufferSize || expectedImageSize > bufferSize - offset) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unpacking would read past the end of the pixel unpack buffer."));
return;
}
compressedBytes = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) + offset;
}
if (!ValidateCompressedUnpackBufferSource(data, expectedImageSize, __func__)) return;
const void* compressedBytes = CompressedUnpackSource(data);
if (expectedImageSize == 0) return; // a zero-sized region is a legal no-op
if (compressedBytes == nullptr) {
// No unpack buffer and a null client pointer: there is nothing to read. GL leaves
@@ -3746,28 +3767,8 @@ namespace MobileGL::MG_Impl::GLImpl {
// SetMipmapCompressedImage re-arms it.
textureMipmapObject->AllocateStorage(textureUploadTarget, level, {{width, height, 1}, internalBytes});
const void* compressedBytes = data;
const auto& pixelUnpackBufferObject =
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
if (pixelUnpackBufferObject) {
if (pixelUnpackBufferObject->IsMapped()) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Pixel unpack buffer is currently mapped."));
return;
}
const SizeT offset = reinterpret_cast<SizeT>(data);
const SizeT bufferSize = pixelUnpackBufferObject->GetSize();
if (offset > bufferSize || expectedImageSize > bufferSize - offset) {
MG_State::pGLContext->RecordError(
ErrorCode::InvalidOperation,
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
"Unpacking would read past the end of the pixel unpack buffer."));
return;
}
compressedBytes = reinterpret_cast<const char*>(pixelUnpackBufferObject->MappedData()) + offset;
}
if (!ValidateCompressedUnpackBufferSource(data, expectedImageSize, __func__)) return;
const void* compressedBytes = CompressedUnpackSource(data);
textureMipmapObject->SetMipmapCompressedImage(textureUploadTarget, level, internalformat, compressedBytes,
expectedImageSize);
textureMipmapObject->MarkStorageDirty(textureUploadTarget, level, true);