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[Feat] (Frontend): add GL_EXT_fragment_shading_rate state, entry points and getters
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@@ -97,6 +97,9 @@ PIPELINE_STATE_MEMBERS = [
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"TextureCubeMapSeamlessEnabled",
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"SampleCoverageValue",
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"SampleCoverageInvert",
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"ShadingRate",
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"ShadingRateCombinerOp0",
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"ShadingRateCombinerOp1",
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"SampleMaskValue",
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"MinSampleShadingValue",
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"StencilStates",
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