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[Test] (Diligent, MG_Test): add depth test and ensure default framebuffer isolation
- Verify nearer depth draw occludes farther draw - Bind default framebuffer at test start so previous FBO state cannot leak - Update handoff to 11 passing Diligent tests
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@@ -103,6 +103,7 @@ Working tree is clean.
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- `DrawsToOffscreenFramebufferFromMobileGLState`
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- `DrawsWithScissorFromMobileGLState`
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- `DrawsWithBlendFromMobileGLState`
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- `DrawsWithDepthTestFromMobileGLState`
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---
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@@ -154,7 +155,7 @@ Verified locally on Turnip Adreno 750:
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- Local test result:
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```
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[ PASSED ] 10 tests
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[ PASSED ] 11 tests
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```
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---
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@@ -245,7 +246,7 @@ Notes:
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- [x] Blend test
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- [x] Texture filtering / sampler state test
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- [x] framebuffer offscreen render-to-texture test
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- [ ] Depth test visual test
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- [x] Depth test visual test
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- [ ] Stencil test
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---
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