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[Feat, Fix, Test] (ShaderTranspiler, DirectGLES): carry the seven normalized image formats as their own codes in rgba16ui
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@@ -1024,6 +1024,12 @@ namespace MobileGL {
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return WidenImageFormatsPass::ImageFormatChannelCount(glInternalFormat);
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}
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bool ShaderCompiler::NormalizedImageCarrierCodes(Uint glInternalFormat, Uint32 (&outChannelMax)[4],
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bool& outSignedNormalized) {
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return WidenImageFormatsPass::NormalizedImageCarrierCodes(glInternalFormat, outChannelMax,
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outSignedNormalized);
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}
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bool ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(const Vector<Uint32>& inputBinary,
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const std::set<String>& blockNames,
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std::set<String>& flattenedBlockNames,
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