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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl, MG_Backend): GL_ARB_timer_query on both backends
Implements GL timer queries end to end: a frontend query registry (modeled on the sync module - mutex-guarded objects wrapping opaque backend handles behind optional function pointers) serving glGenQueries/glBeginQuery/glEndQuery(GL_TIME_ELAPSED)/glQueryCounter (GL_TIMESTAMP)/glGetQueryObject*/glGetQueryiv with GL 3.3 error semantics and a graceful zero-result fallback when a backend cannot time. DirectGLES backs spans with GL_EXT_disjoint_timer_query (context- generation-stamped handles, bounded result waits). DirectVulkan gets a VkTimerQueryManager: per-frame-in-flight timestamp query pools reset at command-buffer begin (outside render passes), records harvested by frame serial before their pool recycles, elapsed = masked tick delta x timestampPeriod; handles are stamped with a renderer generation that also now guards fence syncs across renderer recreation. GL_QUERY_ COUNTER_BITS reports 0 unless the live backend can actually time (dynamic IsTimerQuerySupported hook), and a failed blocking read keeps the handle alive so the real value stays reachable once the frame submits. GL_ARB_timer_query is advertised only when the device supports timing and MOBILEGL_DISABLE_TIMERQUERY is unset - LWJGL keys Minecraft's F3 'GPU: x%' line off exactly that extension string; verified on device (Adreno 830) on both backends. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -109,6 +109,31 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void WaitSync(BackendSyncHandle sync, GLbitfield flags, GLuint64 timeout);
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void DeleteSync(BackendSyncHandle sync);
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Bool GetSyncStatus(BackendSyncHandle sync);
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// True when GL_EXT_disjoint_timer_query and every entry point the timer
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// hooks below need are present. Also gates the E_GL_ARB_timer_query
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// advertisement in BackendObject_DirectGLES::InitCapabilities, and is
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// registered as the GLFunctionsTable::IsTimerQuerySupported hook: a pure
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// capability read needs no current ES context, and it stays false until
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// the ES capabilities have been filled in.
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Bool AreTimerQueriesSupported();
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// GL timer-query objects, backed by GL_EXT_disjoint_timer_query. The
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// creators return null (the frontend then falls back to an immediately
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// available zero result) when the calling thread does not own the ES
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// context or the extension/entry points are missing, and handles created
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// under a since-destroyed ES context are always treated as complete with
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// a zero result (mirrors the fence-sync handles above).
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BackendQueryHandle BeginTimeElapsedQuery();
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void EndTimeElapsedQuery(BackendQueryHandle query);
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BackendQueryHandle QueryCounterTimestamp();
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Bool IsQueryResultAvailable(BackendQueryHandle query);
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// Returns true when a final value landed in *outNanoseconds (a zero for
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// null or stale-generation handles IS final: the frontend may cache it
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// and release the handle). Returns false only when the calling thread
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// does not own the ES context, so the value is genuinely unobtainable
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// right now; the handle stays alive and readable later.
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Bool GetQueryResult64(BackendQueryHandle query, Bool wait, Uint64* outNanoseconds);
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void DeleteBackendQuery(BackendQueryHandle query);
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Int64 GetGpuTimestampNs();
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void Present();
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// Applies (or defers until the window surface exists) the app-requested
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// eglSwapInterval on the native EGL surface.
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