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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Feat] (MG_Util/ShaderCompiler, MG_State/Program): reflect uniform location
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@@ -63,6 +63,7 @@ namespace MobileGL {
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Vector<SharedPtr<ShaderObject>>& ProgramObject::GetAttachedShaders() {
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return m_shaders;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -1,6 +1,8 @@
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#include "ShaderObject.h"
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#include <MG_Util/ShaderTranspiler/ShaderCompiler.h>
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#include "MG_Util/ShaderTranspiler/glslang/UniformTraverser.h"
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namespace MobileGL {
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namespace MG_State {
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namespace GLState {
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@@ -13,6 +15,10 @@ namespace MobileGL {
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}
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void ShaderObject::Compile() {
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if (!DoReflection()) {
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return;
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}
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using namespace MG_Util::ShaderTranspiler;
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ShaderAttrib attrib{
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.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
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@@ -36,6 +42,36 @@ namespace MobileGL {
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void ShaderObject::MarkAsDeleted() {
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m_deleteStatus = true;
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}
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bool ShaderObject::DoReflection() {
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using namespace MG_Util::ShaderTranspiler;
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ShaderAttrib attrib{
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.shaderType = GetGLShaderTypeByMGLShaderStage(m_stage),
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.sourceStr = m_source,
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.flags = ShaderCompileBits::CompileForOpenGL
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};
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auto result = ShaderCompiler::CompileShader(attrib);
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if (!result) {
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m_compileStatus = false;
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m_infoLog = result.error().log;
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const std::string e = std::format("Shader compilation failed: \nerrc: {}\nmsg: {}\n",
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result.error().errc, result.error().log);
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return false;
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}
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auto pShader = result.value();
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auto root = pShader->getIntermediate()->getTreeRoot();
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UniformTraverser traverser;
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root->traverse(&traverser);
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auto& symbols = traverser.GetCollectedSymbols();
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for (const auto& symbol : symbols) {
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m_uniforms[symbol->getName().c_str()] = symbol->getQualifier().layoutLocation;
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}
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return true;
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}
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} // namespace GLState
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} // namespace MG_State
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} // namespace MobileGL
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@@ -68,12 +68,14 @@ namespace MobileGL {
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SharedPtr<glslang::TShader> GetCompiledShader() const { return m_shader; }
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const String& GetInfoLog() const { return m_infoLog; }
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private:
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bool DoReflection();
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const Uint m_id = 0;
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const ShaderStage m_stage;
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String m_source;
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SharedPtr<glslang::TShader> m_shader;
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String m_infoLog;
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UnorderedMap<String, Int> m_uniforms;
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String m_infoLog;
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Bool m_deleteStatus = false;
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Bool m_compileStatus = false;
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};
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